Fee Fi Fo Fum, a Fire Giant I've become!!!

moritheil said:
Is there some reason you didn't pick a Storm Giant or a Titan? Fire Giants only seem to have Str 31.
1. Too many HD.
2. Too big for Medium casters (unless you're using Skip's rules).
3. Titans are Outsiders, and thus off limits for non-outsider casters.
 

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Ambrus said:
I believe you are mistaken. Check out Skip Williams' Rules of the Game article on Polymorphing, Part 3:

http://www.wizards.com/default.asp?x=dnd/rg/20040525a
Note that the sorcerer's quarterstaff's damage die increased from 1d6 to 1d8 when he increased to large size.

Hmm, I know - I totally disagree with Skips rulings on this matter for armour and weapons

SRD said:
SIZE AND MAGIC ITEMS
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with racial specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

I'm fairly happy to say that all magic items except weapons and armour resize although a DM would be perfectly within their rights to say that no magic items adjust themselves but have to be altered physically to fit

However weapons and armour come in sizes and do not autofit. If they did there would be no need to tell us what size they are when found
 
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Prism said:
However weapons and armour come in sizes and do not autofit. If they did there would be no need to tell us what size they are when found
Yes, but that's the inherent property of the weapon/armor. It's always been my thought that the Polymorph spell enlarges or shrinks your weapons/armor along with your body, so long as you can still wear humanoid weapons and armor, of course.

Then again, I suppose that could be the fighter/mage player in me overpowering the DM in me. :p
 

Gaiden said:
*chuckle*

teleport away, scry, scry some more - ahhh, the druid is sleeping - fly, greater invisibility, teleport perhaps 300' above the druid (most druids are outside afterall), silenced delayed evocation, silenced delayed evocation....etc.

If the scrys fail, just teleport back to where the encounter occurred perhaps an hour later and cast find the path while invisible and flying.

If animals are a problem just polymorph into something with a scent that doesn't seem strange to them (like a bird or something).

Heck, determine one of the animals that is a follower of the druid that originally came to kill you with some divination spell and impersonate it to get close to the druid. There are so many things you could do, most of which a druid would be powerless to stop.

"Sure, I'm scared, but you're dead."


#1 you can't teleport when you are dead

#2 you cannot teleport into the air 300' above someone. You can only teleport to a place you can study, not a bunch of air. Read the teleport description carefully. It only talks about locations that can be studied or at least have a clear idea of the layout. Air doesn't have a layout. If this is an example of how you interpret rules I can see why you aren't afraid of Druids. Or realize you would be dead before you could teleport away, unless you have a contingency.

#3 Your scent will be your scent, no matter what shape you are in. The polymorph spells say nothing about changing your scent. Remember, if the spell doesn't say it does it, it doesn't do it.
 

Treebore said:
#3 Your scent will be your scent, no matter what shape you are in. The polymorph spells say nothing about changing your scent. Remember, if the spell doesn't say it does it, it doesn't do it.

Um, sorry mate, you're defeated by the Air Bud Clause here. It doesn't say I CAN'T!
 

It has to say it does it for it to be able to do it. The author of the DMG said so, so that is how I base my rulings as a DM. If you want to give polymorph even more power, go ahead.
 

(Can't resist the hijack...)

Testament said:
Um, sorry mate, you're defeated by the Air Bud Clause here. It doesn't say I CAN'T!

It hardly matters. There are at least 5 or 6 good reasons a polymorphed Wizard would easily be tagged as a potential threat and smell is way down on the bottom of that list.

The entire brag about a high level Wizard easily killing a high level Druid is based on the ridiculous assumption that such Druids sit around forests waiting to be killed. In fact one should assume that important and powerful Druids take precautions against being hunted by something that would be a realistic threat...like another Druid. Any forest-based defense that can slow down a powerful rival Druid will detect and annihilate any interloping Wizard with ease.
 

Here we go.......

"My Druids better than your wizard as long as he's in the forest and's got a twig up his @rse".

Well thanks for the tip about the druids we've never met and are unlikely too anytime in the future. Thanks also for reminding us that something in it's own environment is more likely to win against something from outside it given time to prepare, (I'm thinking Sun Tzu, I'm thinking that maybe you should write a book or something, damn you're good).

So back to the thread.......
 


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