pukunui
Legend
LOL. Technically I'm not *from* New Zealand, but it's been my adopted home for more than a decade now, so I suppose that has to count for something ...Now I understand he's from New Zealand.... I'm jealous too given my love of Lord of the Rings, but there's no need to take it out on him!
Yes, I am aware of that. I have asked the paladin's player if he would be willing to consider rebuilding his character as an eldritch knight. If not, that's fine. I'll "suck it up" for now. (Although, on a slight tangent, I do think that the player in question would find it *easier* to play an eldritch knight over a paladin.)Pukunui, whatever your eventual attempted fix may be, just be aware that stripping a character of their powers could be a bad idea.
Initially, it was because I gave them the option of having a patron, which they accepted, and then it seemed to make sense that the patron would stay put in one place, so they agreed to just sort of settle in this one town and explore the local area. I think it would be easy enough to have that patron tell them it's time they moved on and explored more of the world. And then the episodic nature of my campaign would make it so they couldn't really settle anywhere else. It's hard to settle in one place when each new adventure starts off with you somewhere else!I think one thing you have to establish with your players is this though, it sounds as if they are enjoying playing the "town-building" game. If they are, it may not matter where they go, they may try to settle again. The reason they keep coming back to this town too is that they now have a special relationship with the leader there. They feel special. They feel safe...
And it's not that I want to make towns unsafe. I have some adventures that I'd like to run that take place in towns and cities as well as deserts and jungles. I mainly just want to be able to take whatever adventure I feel like running and not have to try and peg it down on a map, if that makes sense. I want to be able to run an adventure in one location and then the next adventure in a completely different adventure without having to worry about how they got from one place to the other. I think I can do that without rebooting. It was just that with the other issue, it felt like a reboot would be better.
But I think the alternate reality compromise I came up with might be OK. As I said, the cleric's player is fine with making a new PC. He already had an idea for a fighter that he'd like to try out. It's just the guy playing the paladin that I'm waiting on. It doesn't really matter so much with the others (a storm sorcerer, a lore bard, and an arcane trickster rogue).