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[FFG] Legendary Class Design Contest!

What exactly are you looking to tweak on it? Seems like a fine ability to me. In fact, the Great Teacher has the same ability. :)

What I would look at is something Paul alluded to, the Critical Precision ability. It is good to give the class real choices at each level, so that would mean changing things up on the table a bit.

Just a suggestion. :)
 

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tweaking

What exactly are you looking to tweak on it? Seems like a fine ability to me. In fact, the Great Teacher has the same ability.

I assumer the Great Teacher is something in the book... I guess I was hoping to make that particular Ability a little more attractive, but come to think of it so few things bump up your Initiative bonus it's already a good choice... :)

What I would look at is something Paul alluded to, the Critical Precision ability. It is good to give the class real choices at each level, so that would mean changing things up on the table a bit.

This is one of the abilities I was trying to not make too powerful... an increase in threat range and multiplier at each power level seemed excessive to me... at power level 5 you could have a threat range of 13-20 WITHOUT Improved Crit or a Keen weapon... or 7-20 with Improved Crit and a Keen Rapier... a critical hit would work out to 7d6 plus 7 times Str bonus etc... as a DM, I wouldn't allow that in any campaign I run...

*shrug*

I agree that there should be a solid choice at each level, but to keep that ability feasible I thought it best to stagger the increase... a player isn't denied taking it at 2nd or 4th level... it may just mean that a little forward planning is involved...

that said, I am open to suggestions... wouldn't be asking for comments otherwise...
 

Ok, let's brainstorm then. We want the ability to grant some bonuses that would be due to incredibly precise strikes....

so, what else can we do besides increase the threat range and multiplier?

We could add damage, but that seems a bit excessive. A to-hit bonus? Again, almost seems to be stacking with the others....hmmm.

What if we added a 3rd category to the list, one that could change at 2nd and 4th level. Perhaps once per day per power level, the character dealt 1 point of Dexterity damage per power level to his opponent on a successful critical hit? That would go up each level, offering incentive at 2nd and 4th. Clearly 1,3,5 are still better, but there is at least some incentive at 2nd and 4th, especially if you have plans for your other choices.

Anwyay, like I said, just a bit of brainstorm. :)
 

Brainstorming

:)

you've given me a few ideas to work on... replicating some of the more rogue like abilities such as Hamstring or Arterial Strike might be the best way to offer a little something extra at levels 2 & 4...

or something like 1 point of Dex damage per power level at 2nd and 1 point od Str damage per power level at 4th...

I'll play around with these options and see where it takes me...

Thanx for the assist... it is greatly appreciated...

:)

now I just have to wait for kingpaul's review of my King's Warden...
 


Dwarven Forgemaster

Dwarven Forgemaster

A dwarven fighter who is also a armor/weapon-smith. I'm not sure about the d12 HD though.

Prereqs: They look good. However, I'd put the Special in as a quest.

Quests: I like the idea of going before the king and petitioning to become a DF. The idea of creating a special set of arms/armor is also interesting. As I said in the prereqs, I'd put the
...save the dwarven way of life.
as a quest as well, as, to me, it feels better as a quest.

Iron Health: eh

Flesh of Stone: Of the HP increases of seen so far, this is the weakest one.

Unforge: Interesting ability against forged items.

Mystic Forge Hammer: Ability to create magic arms/armor without the casting requirement

Shrug off Pain: DR..although I think this is weaker than others I've seen

One with the Earth: Oooh...a spell to cast

Tireless Champion: Hmmm...able to keep going below 0. However, this ability doesn't increase with power levels.

Elemental Companion: This ability, from the table, should only be taken, if at all, at 1st, 3rd or 5th (no further advantage for 2nd or 4th). I don't quite like not being able to replace the elemental though.

Dwarven Hero: Cool bonuses, but no increase with various power levels.
 

Grandmaster of Clouds

Grandmaster of Clouds

An interesting class for Monks. I like the speed increases, but how does it work when they go back to taking Monk classes?

Prereqs: I think they fairly well balanced

Quests: They make sense

Unearthly Agility: eh

Blinding Reflexes: Would be an "eh", but the added Combat Reflexes makes it interesting

Walk on Clouds: Ooh...I like this one...air walk

Move with Grace: Very cool abilities. Since it doesn't improve with power level, this'd be a definite choice for 1st level

Move without Boundaries: Another no brainer for a low level since it doesn't improve. Permanent freedom of movement?

Light on your Feet: Cool ability...but I think it'd be better as a feet instead of a LgC ability

Spring in your Step: No AoOs for Spring Attack, and it doesn't increase

Blink of an Eye: Cool ability, but only viable for 2nd or 4th due to rounding
 

Green Warden

Green Warden

An elven ranger class

Prereqs: In hindsight, these are a bit weak for a LgC

Quests: The first seems a bit too easy, particularly due to the last sentence:
...the aspirant may have any companions he deems worthy.
I'd think limiting the companions in some way would be a good idea. The second looks good. Personally, I think I'd force the aspirant to be quiet all the time...force them to have the Silent Spell feat.

Born Leader: Bonus on Leadership score..interesting

Dogged Pursuit: Ooh, increased abilities on forced marches...could come in rather handy

Face of Diplomacy: eh

None Shall Pass: Cool ability. My only question is on the "led" part. Is there a distance stipulation? Can my leader be a mile away and will I still have the bonus?

One With the Land: Very interesting casting ability

Tree Shroud: I like the ability. However, is it based on character level or power level?

Wolf Stalk: Wilderness Lore increases...I like

Woodland Allies: I'd take this ability in a heartbeat...but I'd be sore-pressed to hold my patience in waiting until level 5.
 

Where may I find some good examples of legendary classes floating around to help shake off the cobwebs and get the creative engine running?

-C
 


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