Incenjucar said:Maybe... maybe fighters get repetitive motion injuries...
Seriously though, I'm comfortable with this mechanic. It would be pretty boring seeing someone do flip kicks ten times in a row.
EvolutionKB said:Edit: One thing that has me apprehensive is the pure number of stunts(and abilities for other classes). Can they really cram enough in the PHB to make members of the same classes different? 20-30 stunts would be a lot for a fighter to choose. How much overlap are we going to be seeing?
From everything I've read on the subject, it sounds like this came about like this:Ahglock said:I'd rather see 10 flip kicks in a row than have a really bad reason why he can't do 10 flip kicks in a row.
What would be nice is if the abilities scaled with level and were balanced so whether you chose to use different moves or the same one again it stayed balanced. That way you don't need a lame reason for why the same move can't be used twice.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.