Fighters -must- wear heavy armor

Has anyone tried out a spring attacking fighter in an actual game situation? I ask because I think it's only viable in one-on-one duels, not a typical D&D combat. In a group, when the SAer jumps back, he leaves his team-mates to be full attacked. So all he's doing is reducing the amount of damage he deals. In a team it's vital all members maximise their damage. It looks like the SAer is a lightweight.

We had an ogre barb/fighter in a previous game with spring attack. I played a twf full attacking rogue-type. The ogre only ever used SA for closing, as a substitute for tumble. If he had ever done a 'hit and run' move it would have completly screwed me over. He would no longer threaten and my PC would get the monster's full attack.

The only way I can see it working is if the SAer isn't a fighter but a scout, a class which is almost built around spring attack.
 

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Doug McCrae said:
Has anyone tried out a spring attacking fighter in an actual game situation? I ask because I think it's only viable in one-on-one duels, not a typical D&D combat. In a group, when the SAer jumps back, he leaves his team-mates to be full attacked. So all he's doing is reducing the amount of damage he deals. In a team it's vital all members maximise their damage. It looks like the SAer is a lightweight.

We had an ogre barb/fighter in a previous game with spring attack. I played a twf full attacking rogue-type. The ogre only ever used SA for closing, as a substitute for tumble. If he had ever done a 'hit and run' move it would have completely screwed me over. He would no longer threaten and my PC would get the monster's full attack.

The only way I can see it working is if the SAer isn't a fighter but a scout, a class which is almost built around spring attack.

There are ways to build a Spring-Attacker thats useful (scouts, the rapid blitz from PH2, dual-strike) but generally speaking, the best build for an Spring Atker is a rogue who can hit with his one good atk (his secondary and tertiary rarely hit at high level) and deliver his xd6 SA damage while the fighter tanks for him.
 

Or a fighter or barbarian with a reach weapon. But that is *not* a Dex-based fighter build, beyond requiring the minimum 13.

In fact IMO, pretty much the only melee build in core capable of using all those fighter feats is something like a spiked chain wielder with Combat Reflexes, Imp Trip, Spring Attack, and WWA.
 

Here's my version of the math. I've actually included the chances to hit and to crit against typical enemy AC. And I've given everybody the same flanking buddy that the Spring-Attacking rogue has. Feel free to correct me on specifics here.

I've used Remathilis' stats as a starting point. But, when I think of a Spring-Attacking fighter in 3.5, I envision one using a two-handed weapon for powerful attacks. NOT a swashbuckler. A different image of a lightly-armored fighter. Definitely a "striker" in 4E parlance. So let's give him a greatsword instead of a rapier and swap out Weapon Finesse for Improved Crit (giving that to the HA Ftr too). Because he's planning to avoid full attacks, he'll take the HA Ftr stats and swap the Con and Dex. And let's take a more typical CR 7 monster, the hill giant, with AC 20 (MM monster design guidelines suggest AC should be CR+13 or so).

10th level half-elf rogue. rapier, chain shirt, no magic. 13 str, 17 dex, 12 con. Dodge, Mobility, Spring Atk, Weapon Finesse.
AC: 17 (18 vs. 1 target). Hp: 47. To Hit: +12, 1d6+1 +5d6 SA (assuming spring atk into a flank)
Note that through level 8 (so over a majority of the lifetime of most campaigns) he's either not Spring-Attacking or not using Weapon Finesse.

10th level half-elf fighter. Greatsword, chain shirt. 16 str, 14 dex, 12 con. Dodge, Mobility, Spring Atk, Wpn Focus, Improved Crit, power atk, cleave, wpn spec, imp. wpn focus.
AC: 16 (17 vs. 1 target). Hp: 69 To hit: +17, 2d6+6. He can start Spring Attacking at level 4. Getting to do your cool stuff sooner in the campaign is a huge bonus. (An alternative build would swap out Cleave for Combat Reflexes and use a reach weapon.)

10th level half-elf fighter. Greatsword, fullplate. 16 str, 12 dex, 14 con. Power atk, cleave, grt cleave, wpn focus, wpn spec, imp wpn focus, imp crit, iron will
AC; 19. Hp: 79. To hit: +17/+12, 2d6+6

Against the Hill Giant, here's how the math works out:
Rog hits on an 8 or better (65% of the time). 85% of his hits are non-crits for 22, and 15% are crits for 26.5. Average damage per hit is 22.675, and average damage per round is 14.7.

SA Ftr hits on a 3 or better (90% of the time). 80% of his hits are non-crits for 13, and 20% are crits for 26. Average damage is 15.6 per hit. If he Power Attacks for 5 (so he has the same chance to hit as the rogue), he hits 65% of the time for an average 27.6 damage. Average damage per round is 17.94.

Even when the rogue can Sneak Attack, the fighter STILL does more damage.

HA Ftr hits on a 3 or better (90% of the time) with his primary and on an 8 or better (65% of the time) with his secondary. He also does 15.6 per hit (no PA) or 27.6 (PA for 5). Factoring in the chances to hit, he does better to use PA, and dishes out 28.98 per round.

Now, the HA fighter is taking full attacks from the hill giant, whereas the other two aren't. And the HA fighter might take an AOO in closing, where the other two don't. He does more damage, but he also takes more, and his AC isn't that much better.

Anyway, that's why I envision the lightly-armored mobile fighter as viable in 3.5. I imagine he'd be a lot of fun to play, and I've found mobility to be very important as a tactical option. Sometimes you want to end your turn close enough to another PC to benefit from a spell, or you want to make a fighting retreat back to a choke point, or draw the enemy into a particular spot, or draw out the fight for a while. SA lets you do this.

ruleslawyer said:
Or a fighter or barbarian with a reach weapon. But that is *not* a Dex-based fighter build, beyond requiring the minimum 13.
Light armor has been the issue here, not "Dex-based." Dex comes into it because if you are wearing light armor you want a higher Dex for AC (and it's useful for gaining more AOOs with Combat Reflexes, and retaining access to Spring Attack when Enlarged). Light armor is useful for the higher movement rate. In the 3.5 games I've played and run, a high base movement rate is essential.
 

Brother MacLaren said:
But, when I think of a Spring-Attacking fighter in 3.5, I envision one using a two-handed weapon for powerful attacks. NOT a swashbuckler.
Its worth noting at this point that the spring attacking greatsword wielder is almost pure D&Dism.

Those of us who are enthusiastic about "lightly armored fighters" are NOT typically using that as a label for "fighter in light armor." In fact, we usually say "swashbuckler." This shouldn't be surprising- if all everyone wanted was a guy who fought and wore light armor, we'd just play barbarians. They meet that criteria. But they do NOT meet the character archetype.

A major form of armed combat in real world history was fighting with a sword, and no other weapon. Just a sword. Books have been written about characters who do this. Movies have been made about characters who do this. Clubs exist for people who want to do this. Its in the freaking Olympics, in multiple forms.

D&D should support this as a character archetype. Not doing so is failure. And no, trying to pawn off a rogue throat slitter or an illogically bouncy guy with a greatsword does not count.
 

Doug McCrae said:
Has anyone tried out a spring attacking fighter in an actual game situation? I ask because I think it's only viable in one-on-one duels, not a typical D&D combat. In a group, when the SAer jumps back, he leaves his team-mates to be full attacked.
What we've had in MarauderX's game are huge multi-combatant fights either outdoors or in very large chambers. Often with casters spread out so they can't all be Silenced at once, and rarely with any really defensible choke-points. The casters are usually airborne, the bard-barian is often Leap-Attacking, the TWF rogue looks to get full attacks where possible (often with a summoned creature providing the flank), and the shadowdancer does sometimes use Spring Attack when he's not firing his bow. A spring attacking fighter would work great with this group's style; a heavy tank really wouldn't, because there is rarely a front line to defend.
 

Cadfan said:
Its worth noting at this point that the spring attacking greatsword wielder is almost pure D&Dism.
Yes, well, I'm playing D&D. As to archetypes, I imagine a lightly-armored greatsword wielder to be something like a Scot with a claymore, or certain characters from medieval Japan imagery (Kikuchiyo from The Seven Samurai, or various characters I think I've seen in anime and wuxia).

Cadfan said:
Those of us who are enthusiastic about "lightly armored fighters" are NOT typically using that as a label for "fighter in light armor." In fact, we usually say "swashbuckler." This shouldn't be surprising- if all everyone wanted was a guy who fought and wore light armor, we'd just play barbarians. They meet that criteria. But they do NOT meet the character archetype.
I've been responding all along to the assertion that D&D has always and only supported the heavy-armored fighter archetype with the fighter class since 1974. This is simply not true. Various editions have supported various lightly-armored fighter archetypes. The swashbuckler in 3E was supported by the duelist class, and I admit that it isn't a great fit for the fighter class. This does NOT mean that it has never been supported by D&D -- in fact, it was a great kit in 2E -- and it does NOT mean that there are no effective lightly-armored fighter archetypes possible in 3.5.

And really, why wouldn't a swashbuckler want a buckler to swash? (Yes, I know it is swashing bucklers, not buckling swashes.) Why wouldn't a duelist with a rapier want either a main-gauche or a buckler in his other hand? What's the drawback? What's the disadvantage?
 
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Brother MacLaren said:
Yes, well, I'm playing D&D. As to archetypes, I imagine a lightly-armored greatsword wielder to be something like a Scot with a claymore, or certain characters from medieval Japan imagery (Kikuchiyo from The Seven Samurai, or various characters I think I've seen in anime and wuxia).
Did the Scots fight by running forwards 15 feet, swinging their claymore, then running sideways 15 feet, before repeating the process?

The lightly armored guy with a big sword is fine. Its just 1) a D&Dism that we relegate that guy to bunny-hopping, and 2) in no way related to a swashbuckler archetype.
 

Doug McCrae said:
Has anyone tried out a spring attacking fighter in an actual game situation? I ask because I think it's only viable in one-on-one duels, not a typical D&D combat.

As I noted above, in my campaign, a spring attacking dwarf was an absolute monster. Ogres, goblins, hydras, you name it.
 

Brother MacLaren said:
And really, why wouldn't a swashbuckler want a buckler to swash? (Yes, I know it is swashing bucklers, not buckling swashes.) Why wouldn't a duelist with a rapier want either a main-gauche or a buckler in his other hand? What's the drawback? What's the disadvantage?
Its different fighting styles. I don't think you're going to get very far by arguing that Inigo Montoya is a stupid character because he didn't wield a gauch, or that Zorro shouldn't be supported by D&D, or that the Three Musketeers aren't "in genre" for this game.
 

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