God yes, Halflings need to be good for something.
"I throw the halfling!"
*Rolls 1*
"Lucky!"
God yes, Halflings need to be good for something.
Why is anyone bothering the designers with this? Let your GM make the decision and/or stop analyzing each word. This game is all about intention and we don't have to be Magic: The Gathering players like we did in 4e. Someone who specializes in ranged weapons will be better hitting the target than someone who isn't. It doesn't matter if they throw an axe or a broadsword or a stuffed duck. Let your GM decide. If you are the GM, then use common sense. Does it make sense to you? That's all that matters in YOUR game. Who cares what Mearls or Crawford do in their games, their games don't have stuffed ducks.
As I understand it, Crawford is the official Rules Guy, so his ruling trumps Mearls's. It also comports better with the written rules. The ability specifies ranged weapons, not ranged attacks. A weapon either has the ranged property or it does not; it doesn't change depending on how it's being used.So, in answer to your question:
Crawford says no (1, 2).
Mearls says yes (1, 3, 4), but risks people wanting to extend it further (5).
Strange that the PHB calls javelins melee weapons. I don't think I've heard of anybody (willingly) using one for melee in history.
Adventurers League. That's why.Why is anyone bothering the designers with this? Let your GM make the decision and/or stop analyzing each word. This game is all about intention and we don't have to be Magic: The Gathering players like we did in 4e. Someone who specializes in ranged weapons will be better hitting the target than someone who isn't. It doesn't matter if they throw an axe or a broadsword or a stuffed duck. Let your GM decide. If you are the GM, then use common sense. Does it make sense to you? That's all that matters in YOUR game. Who cares what Mearls or Crawford do in their games, their games don't have stuffed ducks.
Adventurers League. That's why.
And that's why I quit public play of D&D and Magic.