GreatestHonor
Explorer
A subspecies of dualhorn, lighter in color than the rest. Even a single ashenhorn is more dangerous than an entire herd of dualhorns. Countless rookie hunters have lost their lives trying to fell this beast while foraging for food; the irony is that ashenhorn meat is unfit for human consumption.
Ashenhorn
Huge Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 133 (14d12 + 42)
Speed 35 ft.
Damage Resistance: cold, slashing from nonmagical attacks
Senses passive perception 11
Languages ——
Challenge 5 (1,800 XP) Proficiency Bonus +3
Brittle Horn. The ashenhorn’s horn can be targeted separately and has an AC 18 and 50 hit points. If the ashenhorn’s horn is reduced to 0 hit points, its Charge and its Horn attack damages are both reduced to 1d4. The ashenhorn’s horn regenerates and regains all hit points after a long rest.
Charge. If the ashenhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d12 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 17 Strength saving throw or be pushed 10 feet away and knocked prone.
Herd Tactics. The ashenhorn has advantage on attack rolls against a creature if at least one of the ashenhorn’s allies are within 5 ft of the creature and the ally isn’t incapacitated.
ACTIONS
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit. 14 (2d12 + 6) slashing damage.
Ashenhorn
Huge Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 133 (14d12 + 42)
Speed 35 ft.
STR | DEX | CON | INT | WIS | CHA |
23 (+6) | 8 (-1) | 17 (+3) | 2 (-4) | 12 (+1) | 6 (-2) |
Damage Resistance: cold, slashing from nonmagical attacks
Senses passive perception 11
Languages ——
Challenge 5 (1,800 XP) Proficiency Bonus +3
Brittle Horn. The ashenhorn’s horn can be targeted separately and has an AC 18 and 50 hit points. If the ashenhorn’s horn is reduced to 0 hit points, its Charge and its Horn attack damages are both reduced to 1d4. The ashenhorn’s horn regenerates and regains all hit points after a long rest.
Charge. If the ashenhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d12 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 17 Strength saving throw or be pushed 10 feet away and knocked prone.
Herd Tactics. The ashenhorn has advantage on attack rolls against a creature if at least one of the ashenhorn’s allies are within 5 ft of the creature and the ally isn’t incapacitated.
ACTIONS
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit. 14 (2d12 + 6) slashing damage.
Last edited: