barsoomcore
Unattainable Ideal
Katanas?
Sunglasses?
Sexy Dangerous Women?
DANNY KAYE????
Sold! Save me a front-row ticket to THAT one.
Sunglasses?
Sexy Dangerous Women?
DANNY KAYE????
Sold! Save me a front-row ticket to THAT one.
Well, invoking a musical was kinda cheating on my part. Of course it derailed! Life could not better be.barsoomcore said:Exists there a thread I am not capable of derailing?
As with all games, this is a bit of an oversimplification. Personally, I think that larger bows/crossbows *should* do more damage, but they are not always on a par with a black powder weapon. Early matchlocks, certainly... there are even recorded statements to the fact that a crossbow often hit harder than a unrifled matchlock at close range, but later rifled muskets had a measurable edge in range and power over a crossbow. It's really about what you are trying to emulate in your game, earlier matchlock firearms or a little bit later but more effective flintlocks.replicant2 said:Just a bit of advice for DM's out there who plan to add firearms to their campaign: Don't overestimate the killing power of firearms vs. standard missile weapons (crossbow, longbow, etc.). D&D is not a realistic game, and if you try to make a musket "realistic" by having it ignore armor or do massive damage, then you'd better rethink your rules for other weapons, too.
For example, a standard six-foot english warbow circa 1400 had a draw weight of 100 pounds, rougly twice that of today's competition bows. It could punch through chain, and even penetrate plate at close distances when fired at a flat trajectory. Needless to say, when hitting a leather-armored footsoldier, the effects were devastating. Crossbows were similarly nasty, albeit slower-loading.
Therefore, if a longbow does 1d8, a musket ball should do 1d8.
You said it brother. Cuz they're cool baby.barsoomcore said:Barsoom's all amok with flintlocks. Cause they're super-cool, that's why.
I've read a few in-depth studies of the average mortality of battlefield wounds delivered by swords and the like, and you are correct. If you want reality, there be a lot more wailing and crawling and oh-mommy-it-hurts type scenes in battles, particularly with movies featuring melee weapons. However, that kind of stuff disturbs the average viewer. Think of the D-Day scene of Saving Private Ryan... guys lying screaming holding their entrails, a man walking around holding his severed arm in the other hand, etc. The problem is that most folks are either not interested in the versimilitude of the situation, or become so desensitized that it means nothing, which is why I'm glad they don't do it more often.<snip>When I make swordfight movies, it's gonna HURT. Word.
ledded said:.../snip/...But by and large, given the dearth of anecdotal and physical evidence, the majority of battle deaths were caused by disease or eventual infections/complications from wounds in most medieval conflicts.