FrogReaver
The most respectful and polite poster ever
Shouldn't 18 vs +3 Enemy Dex save be 75% fail rate instead of 70% then? EDIT: Nevermind. Saves are not attacks. Enemy meeting the DC is bad state for player, unlike attack rolls.18. 20 Cha, 4 PB, and +1 from Innate Sorcery.
Thanks.For Empowered Spell, I'm allocating a certain number of reroll dice per bounce. I explained the strategy in this post.
For Seeking Spell, it seems I hadn't updated it when I updated Empowered Spell. It still assumes it applies to all attack rolls. I haven't yet worked out how to make it only a single reroll per sequence, though I think I have an idea.
I think I've figured it out but there might be a better way. Essentially for every attack but your first it should be something like:
[ hit chance with advantage + ( miss chance with advantage * chance to hit without advantage ) ] * ( Cumulative chance you haven't already used Seeking on a previous attack) + (chance you have used seeking on a previous attack ) * ( chance to hit with advantage )
Then you do almost the same thing to determine crits. Just swap some but not all of the hit/miss chances with and without advantage for crit chance with/without advantage.
Essentially that's your updated hit and crit chance which now differs per attack. You can probably work out the rest from there.
Cool Thanks!I have Elemental Adept math incorporated into my spreadsheet. Did you want a column like I did with the other metamagic stuff? I'll cut a couple other columns to make room.
Lvl Cast Base Dmg w/Emp Spell % Gain Elven Acc % Gain w/Ele Adept % Gain 1 17.86 26.58 149% 20.10 113% 18.73 105% 2 33.09 49.89 151% 38.22 115% 36.22 109% 3 59.51 84.49 142% 71.15 120% 65.90 111% 4 98.92 115.7 117% 122.9 124% 106.53 108% 5 146.0 160.2 110% 188.1 129% 150.76 103% 6 193.5 205.3 106% 257.5 133% 194.75 101%