The spell attack bonuses on the wizard elf (+6; should be +5 = 3 Int + 2 magical attacks) and the human cleric (+4; should be +6 = 4 Wis + 2 magical attacks) seem off. Did I miss something?
-YRUSirius
Correct me if I'm wrong everyone, but I believe Wizards gave me permission to talk about specific roll mechanics anywhere people would listen.
I really like what I am reading. I think that the Skills overhaul is wonderful.
I noticed a few things that need clarifying.
I love these ability based "contest" rolls. But don't understand them.
a melee attack roll is 1d20+str mod vs ac
a finesse attack roll is 1d20+dex mod vs ac
what is a ranged attack roll?
a cleric prayer attack roll is 1d20+wis mod vs the target's 1d20++??
the DC to resist a cleric prayer is 10+wis. But what is the target's save roll?
a wizard spell attack roll is 1d20+int mod vs ??
the DC to resist a spell is 10+int mod. What is the target's save?
What is this spell attack+2? Where does it come from?
Since level-up information is included in each character packet -- what are the ability score level-ups? I'm assuming that the 1/2 level addition to all attack and defense modifiers has been scrapped. So attack bonuses must be based on ability score level-ups. I can live with that. Or am I misunderstanding it?
Overall, I'm very thrilled at this initial intended direction.