D'karr
Adventurer
As the DM if the rule bothers you so much you could house rule that at 0 hit points you can attempt to subdue them. But if you do not provide "healing" within 3 rounds the target will probably die anyway and you have to "tie them up" or something similar.
When a "subdued" opponent goes to 0 roll 3 times for them unless you roll a nat 20 the target dies if "first aid is not given". If you roll a 20 give them a healing surge (even if they don't have one) and let them get back up and start fighting again or run away.
This should never work with mooks (minions) they will always die.
How do you subdue with a crossbow? Shoot him in the foot and just cause him to go into shock. It still has the possibility of killing him but is not immediately lethal. Its all in the description as hit points are abstract.
When a "subdued" opponent goes to 0 roll 3 times for them unless you roll a nat 20 the target dies if "first aid is not given". If you roll a 20 give them a healing surge (even if they don't have one) and let them get back up and start fighting again or run away.
This should never work with mooks (minions) they will always die.
How do you subdue with a crossbow? Shoot him in the foot and just cause him to go into shock. It still has the possibility of killing him but is not immediately lethal. Its all in the description as hit points are abstract.