I am taking issue with your statement
The 4Ed take doesn't seem to recognize that good can arise from chaos, or that evil can be spawned from law
OK, with that understanding, we can proceed!
Which I stated I don't.You can read the 4E system as saying that Lawful Good is a better, purer type of good than Good.
You can also read it as saying that Lawful Good is a worse, more compromised type of good than Good.
Which I don't. Its different, not better or worse.
You can also read it as saying that Good people are chaotic by default, so there is no reason to give it a longer label; while Lawful Good is a special type of Good that is neither better nor worse, just different.
1) ...meaning that you have several ways of interpreting the ethical landscape of the 5 point system of 4Ed, which isn't nearly as useful as an undistinguished 3 point or a more delineated 9 point system.
2) I don't believe that people are fundamentally chaotic- especially the good ones.
Which brings up
3) If indeed people are fundamentally chaotic, then the 4Ed system should be LG-G-U-E-LE.
Furthermore, you can represent just as many practical viewpoints within the 4E system as before.
and
You will not be able to represent characters who are supposed to be exemplars of a cosmological type of chaos (or law),
And that, IMHO, is a serious flaw, which is also at odds with your sentence immediately precedent (in the seperate quote).
With things in 3E like chaotic spells and weapons, which have actual effects based on alignment, having them trigger off someone's personality simply trivialised the C/L axis.
To you, perhaps. To me, it meant that alignment mattered a lot.
Better to cut down that axis, while at the same time acknowledging that some types of C/L characters -- (old-style) paladins, angels and demons -- are qualitatively different to most other Good or Evil characters, AND present in large enough numbers that they deserve special treatment.
IME, LG and CE are no less numerous or qualitatively different than beings on other axes of the alignment tree- LE and CE characters show up in games and fiction in numbers and characterizational contrast as much as the 4Ed alingments still enshrined.
If you want to talk rarity, the neutral or unaligned person is probably rarest of all.
Quote:
3) I'm not making any judgement as to whether LG is the best kind of good or not, just that if you're going to break out special nomenclature for one kind of good (and likewise for evil), then other reference points need to be identified as well.
Why?
1) To do otherwise is utterly arbitrary in a way that no game with an alignment system should be...as I pointed out in my food pyramid example.
2) It linguistically diminishes the importance of other viewpoints within the system, and that inherently affects player perspectives. Words have meaning, and meanings matter.
Proverbs 18:31 teaches: “Mavet v’hayyim b’yad halashon – Death and life are in the power of the tongue.”
Meaning that if you label someone (or in 4Ed, something) one way, it becomes worth preserving, another way, it is easily discarded. Whether one is discussing racism or psychopathy, that is one of the fundamental points of the psychology of killing humans.
Both the psychopath and the racist use epithets that diminish the humanity of "the other." It is one of the reasons why you are often advised to humanize yourself by using your name or family photos, etc. when dealing with the criminally insane- by doing this, you maintain existential parity with your would-be assailant by keeping yourself raised above the level of an object he seeks to destroy.
Here, the 4Ed system- intentionally or not- linguistically erases certain viewpoints from the game, and by doing so, minimizes the odds that those unnamed viewpoints will be represented. Its not people getting killed, its ethical perspectives.