eriktheguy
First Post
Call me crazy, but I am considering a drastic houserule. What if at levels 4/8/14/18/24/28, characters got +1 to EVERY ability score instead of just two of them.
I know you're all thinking WTF right now, thats crazy talk!
But an edition ago, PCs were getting +5 total to ability scores on their way to top level, now they are getting +24. That's pretty crazy too.
Balance-wise, this would improve players lowest defenses, in addition it stops classes with a focus in two ablities from the same category from getting screwed over on two defenses (rage barbs, axe fighters, wand wizards...).
I'm sure you've all read the threads ranting about how the PC's defenses are all too low, this could help fix.
It's not that far fetched that players get a little bit better at everything as they level, they're heroes!
Chances are the players won't get too overpowered. All my characters use one ability score for 90% of rolls, and that one was going up anyways. This houserule would just make characters a bit better at things they suck at.
Remember that three of the ability scores on most character sheets go unused as far as defenses are concerned, and four usually go unused for attacks. Chances are that half of the abilities improved by this house-rule are just going to affect little things, +2 to perception here, a little initiative bonus there, maybe a few extra hit points.
I don't really care if you don't like my houserule, I just want to know if anyone thinks its too imbalanced or abusive. The current system of +1 to your two best stats is just so 'yawn' to me. Why does my fighter's strength need to start 6 points higher than wis, and end 12 points above it? My lowest defenses scale terribly, and by epic tier, I fail any skill check that isn't trained and one of my main abilities.
I can dabble in various fighter powers at level 1, using axes and swords if I want. But by level 15 the discrepancy between Con and Dex is so bad that I can only really use one of them. Oh, and if I took axes my ref defense sucks.
I know you're all thinking WTF right now, thats crazy talk!
But an edition ago, PCs were getting +5 total to ability scores on their way to top level, now they are getting +24. That's pretty crazy too.
Balance-wise, this would improve players lowest defenses, in addition it stops classes with a focus in two ablities from the same category from getting screwed over on two defenses (rage barbs, axe fighters, wand wizards...).
I'm sure you've all read the threads ranting about how the PC's defenses are all too low, this could help fix.
It's not that far fetched that players get a little bit better at everything as they level, they're heroes!
Chances are the players won't get too overpowered. All my characters use one ability score for 90% of rolls, and that one was going up anyways. This houserule would just make characters a bit better at things they suck at.
Remember that three of the ability scores on most character sheets go unused as far as defenses are concerned, and four usually go unused for attacks. Chances are that half of the abilities improved by this house-rule are just going to affect little things, +2 to perception here, a little initiative bonus there, maybe a few extra hit points.
I don't really care if you don't like my houserule, I just want to know if anyone thinks its too imbalanced or abusive. The current system of +1 to your two best stats is just so 'yawn' to me. Why does my fighter's strength need to start 6 points higher than wis, and end 12 points above it? My lowest defenses scale terribly, and by epic tier, I fail any skill check that isn't trained and one of my main abilities.
I can dabble in various fighter powers at level 1, using axes and swords if I want. But by level 15 the discrepancy between Con and Dex is so bad that I can only really use one of them. Oh, and if I took axes my ref defense sucks.