billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I completely agree with this. When it was the new, cool fighter mechanic it was a great step in the right direction. Then apparently the designers thought to themselves "if its cool for the fighter it will be cool for everyone, expertise dice all around". And now the fighters not special again.......
That doesn't necessarily bother me. I have no problem with characters that operate in similar modes sharing a similar mechanic, nor with them having some overlapping abilities. What I want to see is interesting ways for these mechanics to differ. Consider the use of combat feats in 3e. The fighter gets more than any other character giving the player freedom to develop styles broadly or in depth - probably being able to pursue more than one at the same time. Barbarians and Paladins have access to most of the same feats but no bonus feats, thus they have limited subsets of the fighter's potential to pursue. Rangers are similarly limited but also specifically given the ability to choose one of two specific class-flavored styles, giving them a little overlap but without the full potential of the fighter. I found this aspect of character design differences very interesting - still do with PF, as a matter of fact.