Technik4 said:
Is it "tough" or totally different? While you get rage you also lose out on evasion and 4 skill points per level (which is at least 8 for 2 levels, more if we are talking 1st level).
Skill points next to special class abilities? Sorry, but characters can get by with barely any skills at all. The special rage ability, additional +10 feet movement, and uncanny dodge ability far outstrip the Evasion ability granted by my rogue at 2nd level. Heck, take 1 level of monk, and you can walk away with evasion. Giving my rogue evasion at 2nd level, and uncanny dodge at the same time as barbarians hardly breaks the balanced mold. Keep stretching.
Technik4 said:
Whoa whoa. Who said "strictly for powergaming" about multiclassing? Is that what multiclassing other than evenly represents to you? In that case I think you need to revise some of the gospel you learnt from AD&D 2ed. If I choose to add 1,2, or 3 levels of rogue to my fighter there isn't necessarily anything "powergaming" about it, in fact, in a balanced system my DM shouldn’t have to worry about powergaming from how you pick your classes and levels.
Fine, as a lawful neutral character, I take 1 level of cleric, 1 level of druid, 1 level of monk, 1 level of ranger and 1 level of sorcerer before I even start to hand pick my prestige classes. There is no rule currently in place to stop me from making such a character. The fact is, a good DM simply has to say "no" sometimes, because every system, including Dungeons and Dragons, still needs supervision.
Technik4 said:
You hear a click, you watch someone step on a tile, you open a door and it has more resistance than it should - any of those things can indicate a trap that is "set off", how quickly I react to those things has nothing to do with my sense motive roll (of all things) and while it could be tied to my spot roll, in 3e it isn't. Instead its linked to the reflex saving throw, which is poor for barbarians and good for rogues (a point you didn't bother to quote).
Hehe. Not everything needs to be quoted for it to be addressed. Reflex saves, good or bad, make no difference when the trap targets your AC. To say that a barbarian can dodge such traps with the same effectiveness as a rogue, to whom setting and disabling such devices is the staple of their party duties, is unadulterated silliness. I guess my earlier metaphor was more complicated than I thought.
Technik4 said:
Now, giving barbarians and rogues an ability which lets them avoid traps does not necessarily make them equally adept at trap removal, but it gives the barbarian more of a chance than say a fighter or a paladin. That makes sense to me, especially in the context of things like pit traps or outdoor snares and the like.
That's fine. But not to misquote me, I have no problem with barbarians *having* the Trap Sense ability, so long as rogues are better at it.
Technik4 said:
So is your problem with Trap Sense + x or the way traps are avoided in general? Because the sense motive and spot skills don't come into play (although search and disable device do).
Two other class skills the rogue enjoys which the barbarian does not, and therefore two more reasons why the rogue should be the superior of barbarians when it comes to all things traps. The lack of Sense Motive and Spot in the barbarian skill list only serve to confirm, on a conceptual level, that barbarians are not known for their perceptiveness (not to mention their rage ability, preventing tasks that require patience or concentration; like, for instance, opening a door that offers more resistance than it should).
Technik4 said:
In other words, if barbarians had had trap sense from the outset, would you have beef with it?
If it rivaled or equaled the trap sense of rogues, correct. Was that question meant to be easy?
Technik4 said:
This, I feel, is my strongest argument (or your weakest). It is very easy to see how a barbarian could fend off 2 people on his flanks. It is not so easy to see how the rogue could do this. I'm speaking of stereotypes here.
Well that's your problem right there. Don't use stereotypes. Case in point…
Technik4 said:
Barbarians don't lose it because it is natural to them to react on either side, they have seen gangs of animals fight <insert whatever flavor>.
Why is this ability any more stereotypical for barbarians than any other character? At least rogues are practiced at exploiting openings with their sneak attack ability. It makes perfect sense that they would also know how to protect those same openings on themselves. If that was your strongest argument, you're in serious trouble.
Technik4 said:
Just because you know what you exploit doesn't mean you have the ability to defend against it, at least in my book, in the real world.
Then by your own admission, you are very oblivious to the real world. Once a rogue has broken into a score of homes, that rogue has a pretty damn good idea how to protect his home against such an invasion. This goes back to my previous metaphor again. The exact same principal applies to flanking sneak attacks and protection from flanking.
Once again, I have no problem with the barbarian having improved evasion (although he has no more claim to it than any other melee character), but barbarians should definitely not be better at it 2 and 3 levels sooner than rogues. Thus my proposed changes to solve that oversight (although I am sure WotC did it on purpose).
Technik4 said:
May I ask how many level 20+ characters you've played? How many were created pre-level 15?
I love it! Now you attempting to analyze me with pop psychology assumptions. Here's an old tip for you. Don't make an ass out of yourself. Stick to the arguments on the page. My bias for disliking dead levels is entirely based on fun. Everybody likes to get a new ability at every level, and so if they can be appropriately balanced, like the barbarian or the monk, then they should. They are the pips that we look forward to earning for good role-playing, nothing more. Hence my rogue revisions. Characters should be rewarded at every level with more than just numbers.
Technik4 said:
Also since when do characters need something every level?
See above.
Technik4 said:
I think there's about 8 or 9 fighter levels where they don't get anything, and if you count feats as nothing special then just about all 20 are "dead levels".
But I don't, so that decimates your assumption-based argument again.
Technik4 said:
What about a spellcaster in between spell levels? Look at the bard or cleric.
If you're playing any one of those spellcasters, it's for the spells (except perhaps where the bard is concerned).
Technik4 said:
I'll let you know when I start *trying* to invalidate your arguments. So far, no effort.
