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For real this time: What is your stance on 4e

What is your current stance on 4e?

  • I love 4e and am not going back to 3.x

    Votes: 117 41.2%
  • I love 4e but still will play 3.x

    Votes: 41 14.4%
  • I like 4e and 3.x the same

    Votes: 15 5.3%
  • I like 4e but still love 3.x more, but I have not played 4e or own the books

    Votes: 5 1.8%
  • I like 4e and have played it or own books, but I still love 3.x more

    Votes: 17 6.0%
  • I dislike 4e and have played it and own the books

    Votes: 23 8.1%
  • I dislike 4e and have played it but do not own the books

    Votes: 12 4.2%
  • I dislike 4e and own the books but I have not played it

    Votes: 20 7.0%
  • I dislike 4e but have not played it and do not own the books

    Votes: 34 12.0%

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jdrakeh

Front Range Warlock
cangrejoide said:
You gonna need to do this poll again..it is still missing some options.

There is no 1st/2n or even OD&D options.

Also, it's missing a "I play multiple editions of D&D as circumstances permit." option :D
 

Verdande

First Post
I love 4e, I really do.

I taught my girlfriend how to play in under half an hour. I let her choose her race and her class, and we were off in playing before you know it.

It was refreshing after all those long years of 3e not to have to tell people what races sucked with what class, and what classes (paladin, fighter) weren't worth taking at all. Now, I can say "Hey, pick any race and any class," and you know what? It's at least playable.

As a major plus: playing a first level game was FUN. I didn't have to coddle them, or make sure they only fought 1d2 rats until they had more than 6 hp. They had multiple things to do, each and every round. Every player at that game was having fun, including me.

It's been a while since a game has been this much fun. 4e for life!
 

CleverNickName

Limit Break Dancing (He/They)
I own the books.
I have played the game.
I have not DM'd the game.
I will be staying with three-five.

No hate or hard feelings here. The new edition seems solid, and WotC seems to have accomplished everything that they set out to do with it, and I'm sure it will be a success. It just isn't my style.
 

Gothmog

First Post
I got really disillusioned with 3.x after playing it for a few years. Yes, standardizing the mechanics was a plus over previous editions, but the complexity of the system and its underlying assumptions/flaws drove me away. It felt and played like a computer game, with too many variables, options, and interconnectedness to make a good tabletop RPG.

However, I'm loving 4E so far. It took the best bits of 3E (unified mechanics, SOME character customization) and streamlined the whole game to make it something much more playable, balanced, and fun. I swore off ever DMing 3.x years ago, and I'm holding to that promise. Only one DM friend I know could ever get me to play 3.x again, and he likes 4E much more as well, so I have to say my 3.x days are over (and that given I probably have about $5000 of 3.x stuff).

So basically, 3.x was a test run to work out the bugs and identify the major problem areas for the new and improved version of D&D...4E! :cool:
 
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Aus_Snow

First Post
Increasingly, it's a matter of 'Mutants & Masterminds for as many things as possible'. Which happens to be more and more, as time goes on and I learn more about how that amazing system can be used.

I am curious to see how Pathfinder turns out though. I really do like 3e, and an improved version might just hook me in, for that 'D&D fix' now and then. Paizo makes awesome stuff, so I'm reasonably confident there.

True20 has made a reappearance here too, and I consider it fairly interchangeable with M&M when it comes to many things. In some, it still has the edge, at least at this stage.

I don't own the 4e books, but - in part thanks to knowing the FLGS owner well enough - have read through them quite thoroughly, and I kept up with the previews, blogs, discussions and so on. No-one I know has even bought the books either, let alone run a game, so obviously I haven't played it. Or run it, duh.

4e is certainly the worst edition ever, IMO. And I have owned, played and DMed most of them. I don't need to play the thing to know that this is true, subjectively. There have been a number of RPGs I've looked into over the years, gone 'meh' (or worse) and not looked at again. This is just another one of those, that's all. No big deal, nothing lost, for me personally. And, considering no-one else around here is going with 4e either, it makes the whole non-process that much smoother and easier. :)
 

Najo

First Post
frankthedm said:
I have the books, will learn the system but will not likely play or run 4E. There are vast improvements over 3E, [Reach, spells, Mega-damage builds, AC issues, ranges beyond 200' ]but other parts scream "Dumb action movie" and "more board game than role playing game" to me.

There are claims of 'tactics', but cover's been nerfed [usually only 2 points], fighting defensively is a joke [1 point] and ranged attacks phase through your own team.

Tactics are primarily because of Movement and Position, and all through Keep on the Shadowfell there is superior cover options which makes you a -5 to hit.

Also, the system of attack bonuses and saves is no longer mathemathically out of balance so a +1 or +2 modifier has more of an effect then it did in 3.x.
 

Najo

First Post
EricNoah said:
I got a chance to play a 4E game, and it was fine. And I will play again if given the chance. But it was not so good I would be willing to switch as DM at this point. I'm havng fun with 3.x, no one in my group wants to change, I have tons of material, I have electronic tools to help me prep. I'm set for now.

I might look at 4e as a source of some possibile house rules for some things that do look better (as opposed to merely different).

At some point, if a 3rd party publisher comes up with a product that a) focuses on the heroic tier (I'm not really interested in the higher end of the scale regardless of game or edition), b) shows me how I can remove certain 4E elements that I don't want to deal with (marking, bloody, low-level teleports, non-magical rapid healing) and how that affects other parts of the game, I could see myself being quite interested in that. From what I have seen, 4E is a pretty intricately balanced/interlocked set of rules. If I remove "bloodied" or marking, I could see it trickling down to other areas of the rules (what is a fair replacement if I take away marking powers from classes, what changes do I need to make to monsters, are there feats that should be removed or changed to accommodate that, etc.).

I also wouldn't mind seeing 3rd party rules for levels -1 and 0 (i.e. what happens or what is possible with PCs one or two levels less powerful than 4E's 1st level characters).

Eric

I completely respect your position on 4e. From my experience with it now (DMing over 60 hrs worth of games and getting players to 4th level) 4e is setup to add or take out rules you don't want. Marks can just be dropped or changed (although I personally like them now). Bloodied just shows when a monster or PC is more hurt than healthy and so triggers certain effects that make sense (dragonborn fury, oozes splitting etc). What every DM I have spoken to that loves loves so much and why you are seeing alot of posts about never DMing 3.5 again is because with 4e you can DM however you want and every game element is drag and drop. Monsters, obstacles, magic items, quest rewards and all of the other crunchy goodness of the game are like a big box of legos or photoshop, letting me tweak and change to my hearts desire very quickly.

The other beautiful element is the game teachs and guides players into DMing. I have a friend who first started really playing D&D with this edition, and he had never DMed, and after our first 20 hours with the system he ran a game for the first time like he had being doing it for years. It was amazing.

4e has some really strong merits for growing the hobby and giving you alot of cool material to work with. I recommend dinking around with it a bit more before dismissing it.

Any rate, peace and if you don't want to drink the kool aid we still luv ya :)
 

Najo

First Post
Couple other comments I want to throw out there about 4e.

I want to second the comment about the wife/ girlfriend picking it up. My wife has always played D&D with us. She is a gamer. We met gaming and have been married 13 years now. We own a game store. She has played magic, warhammer, every edition of D&D and more. She hated building characters for D&D 3.x. She can handle everything else (writing up armies, building 2nd edition characters, white wolf characters, building non-competive magic decks, etc). 3.x frutstarted her with the choices and how the math inter connected akwardly. With 4e she grabbed her PHB and built all of her characters on her own. She loves it.

Also, what I appreciate the most about 4e is the "disney" and "video gamey" elements are gone. I know everyone has their opinion about these things but here is what I really didn't like about previous versions of D&D:

Animate spells (making furiture move like animals)
Growth spells (giant sized children or cute animals is bad)
Polymorph abuse (dropping whales on people kind of stuff)
Death being trival
Un-heroic moments with to much randomness (hit points, save or die)
Buff spells and boosting items being necessary
Christmas Tree effect
the old-style gnome (the new one to me is much less silly)

D&D 4e has some very serious feeling rules in them. Elements that at first glance I thought wouldn't work and now that I am playing I really like:

Healing Surges (which represent your strength of spirit and vitality) make the game more tense and grittier. Healing spells eat up a charcter's surges as they are healed. This means it is more tense and easier to die in the midst of battle in 4e then in 3.5.

Action Points are great.

Encounter and daily powerrs make management of duration easy. So do round based effect with saving throws.

The combat has much more movement instead of standing in place and whacking after a 5' step. It makes combat very dynamic.

Rituals have a very cool more beliveable fantasy feel. They are much better ways to do raise the dead, speak with dead, teleportation, protection verse evil etc than the old way. Ritual users feel like they are tapping into arcane rituals giving a lost, ancient power feel to these spells. Any one can do them with the right training which makes them feel like occult lore.

Anyrate, these to me are the two big selling points on 4e. Easy to run and teach. Very gritty fantasy feel without the video game/ disney stuff with better tactics. You can't relly see either of these until you run a game a few times with a normal group. It was about our 3rd session when it started to really click and we looked past the shock of the differences between this edition and 3.5
 

dougmander

Explorer
Actively dislike the direction 4e has taken, and don't need to spend $90 on the core books to confirm my suspicions, based on reading many, many reviews of the game. So I'm out of D&D entirely -- the mental gymnastics of running high level 3e games has burned me out, and 4e has basically gutted the game for me, so bye-bye.
 

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