For the Children [OOC Thread]

Reaper, Can you handle a 2.5 MB download in your email?

I'll send you a PDF file with all the info you need on this region and a map.

Anyone else need this?
 

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absolutely, i can handle it.
that would be great!

email: jwarner@nhsacramento.com

and my character choices are between a rough-and -tumble fighter type, that halfling fighter/paladin on a riding dog, or a rogue/sorcerer female.

Since it's apparently such a skills-based campaign, do you guys see why i would have to play a fighter-type?
 

Heads up Reaper!

I sent you a file called: heartlands.aux.

Just change the ".aux" extension to ".pdf".

I usually send files out with an odd extension to more easily sneak it past "internet customs" here at work. :D
 

My vote is still for the rough and tumble Fighter.

We already have a good rogue. Me :D

We already have a wizard/cleric, but a straight wizard wouldn't be a bad idea.

Halfling Dog Rider? Personally I think it's just a bit out of place. But that's just me. YMMV

Of course, as long as your happy with your character and Akunin doesn't have a problem, go with whatever you want.
 

i just don't want to be sitting around, in a skills-based adventure, twiddling my thumbs while the rogue or someone with better skills and/or intelligence is busy solving puzzles, influencing people, and controlling the social arena.
 

How about a Paladin?

FYI - In Master of the Wild there is a varient rule that allows you to sometimes replace your Cha with Str for Intimidate chacks. A nice idea.
 

reaper:
i just don't want to be sitting around, in a skills-based adventure, twiddling my thumbs while the rogue or someone with better skills and/or intelligence is busy solving puzzles, influencing people, and controlling the social arena

I don't think that will be a problem, cause IIRC, Akunin said that he is making this up, and so it wont e as detailed as a premade module,a nd he specifically said that the rogue wont be as useful as in teh sunless citadel.

That said, if you have a human fighter with 12 int, you will have 4 skil pts a lvl, but a fairly limited skill list...but that can be fixed with a lvl of ranger
 




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