MechaPilot
Explorer
But really, that's only because of the way I imagine HP and death in this game. If you interpret it differently, for example if being at 0 HP is more like those parts in fight scenes where the hero has been totally curb-stomped, is moaning in pain on the ground, trying to pick herself up, then motivational speaking is a well-established method of giving someone just enough fight back in her to keep going and dramatically turn the tide of the battle.
It could also work if being rendered unconscious from HP loss were viewed as fading in and out of consciousness. Someone fading in and out is not going to be coherent, but they are going to be at least marginally aware for spotty increments of time. This would be the character who proverbially falls to the ground with her eyes closed and fights to stay conscious, her eyes fluttering open long enough to catch glimpses of her allies fighting, and her mind grasping tenuously at lucidity and focus just long enough to catch fragments of speech and battle cries.
To me, that's a very cinematic view of being K.O.d, but I also see it as being consistent with a world of fantasy heroes.