It was discussed alot when the Rogue preview went up - not all "forced movement" means physically pushing a target around. Some of it is also feints and just maneuvering your self around enough that the enemy follows you where you want him to go. The warlord certainly isn't physically forcing his allies to move around; he's a superior tactician that can quickly spot an opening in a chaotic battle and communicate to his comrades effectively.arscott said:It depends on the power. For example, the Dwarven fighter's Tide of Iron power represents her physically pushing opponents back with her shield, and it only works on large or smaller creatures (and is size based, so if it were a halfling fighter, it would only work on medium or smaller). On the other hand, Turn Undead represents the undead being forced back by the cleric's holiness, so there's no size restriction.
Li Shenron said:I care.
am181d said:Because in real combat people force each other back and forth all the time?
Haffrung Helleyes said:I care too. I'm really tired of hearing 'the player takes control of the narrative' trotted out to excuse poor rules. It's the 4E excuse for everything.
Ken
Hussar said:Or, in other words, why are these "poor rules"?