Forest of Doom - IC Thread

OOC: well unless my companions can kill this thing, looks like Keena is toast. maybe i should consider another character if that is allowed :eek:

OOC: If they can't do 11 damage vs AC 13 between the 4 of them, then yes, that seems likely. :p

GM: Lirael is delaying her action, not wanting to use another magic missile if her companions can take down the monster before it slays Keena.
 

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Eric unslings his greatsword and moves in as quickly as he can through the underbrush (double move action, totaling 20'), yelling a challenge to the shapechanger in attempt to get it's attention diverted from his companion.
"Over here, fell creature! Fight me, you coward!"
 

Eric unslings his greatsword and moves in as quickly as he can through the underbrush (double move action, totaling 20'), yelling a challenge to the shapechanger in attempt to get it's attention diverted from his companion.
"Over here, fell creature! Fight me, you coward!"

GM: You can charge it & attack it this round if you like.
 

GM: You can charge it & attack it this round if you like.

OOC: While I would like to, I can't charge when my movement is impeded by terrain, and if I only make a single move action (to be allowed a standard action afterward), I can only move 10'. I'll write up an attack, but disregard it if you decide I could not make that action.


With a mighty swing, Eric attempts to drive his insult home, missing the creature entirely in his vigor.
 

Paaq is momentarily stunned at the creature's transformation. Sir Daven never spoke of creatures like this! Still, his friends were in danger, and Paaq's training kicked in.

Sensing little time, he forgoes his shield for now, drawing his longsword from its sheath. Holding it steady over his shoulder, he barrels through the underbrush of the path, lunging at the creature.

OOC: My understanding is that I can use my move and still charge the creature as long as I don't spend an action to ready my shield ( draw sword as part of move)


Paaq's sword dives past the creature's claws, but it's gangly arms prevent a solid hit. Blood flies as the edge slices over its shoulder, but the one-time baker curses, sure the monster is barely hurt from the wound.

OOC: That should leave it at 7 gp
 
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OOC: While I would like to, I can't charge when my movement is impeded by terrain, and if I only make a single move action (to be allowed a standard action afterward), I can only move 10'. I'll write up an attack, but disregard it if you decide I could not make that action.


With a mighty swing, Eric attempts to drive his insult home, missing the creature entirely in his vigor.

OOC: I'm not using the 'can't-charge if movement is hindered by terrain' rule here - you might have noticed I let the Shapechanger charge. :D
 

GM: Eric and Paaq charge forward to stand beside Keena, Paaq strikes it a solid blow (7/22 hp). Lirael is ready to cast another MM, but delays.

Jonath & Kip can act again before the creature gets its full-round claw-claw-bite routine on Keena. :)

Kip: Before the others could react, Kip had already vanished into the trees. Kip can now appear behind the creature and sneak attack it from flank if desired (AC 13 and +2 to hit from flanking I believe).

Jonath: With 3 allies now between him and the creature, even if he moves it will have cover from his bow, and firing into melee w/out precise shot is another +4, would give it AC 13+8 = 21. It's now aware of him so no sneak attack.
 

Kip moves carefully just inside the fringe of the trees, moving from shadow to shadow. He watches his associates rally to Keena's aid. The distraction gives him just the opportunity he was searching for. Finally getting his attack vantage point as the...um...thing...momentarily shows it's back to his position, Kip springs forward like a great mountain lion pouncing upon its prey. A glint of steel flashes in each hand as he pounces forward, driving his hands down into the creature's back without a sound.

OOC: +2 flanking bonus balances his to weapon attack style out to a 0 mod. Reminder, he also gets backstab bonus at +1d6 per attack


The creature moves, preparing for its next attack as Kip springs forward, causing one dagger to miss it's target. The other strikes a solid blow, square into the creatures spine! For those who may not have seen him, the creature is preparing another swipe and suddenly rears its head back, screaming. The claw reaching up jerks over its back. The thing turns around, grasping desperate at a dagger, lodged to the hilt in the middle of it's back, right in the spinal column! After a moment of flailing, the creature's voice suddenly ceases and it collapses to the ground in an unbreathing heap. Crouching behind where it had stood, a very self satisfied looking Kip has both hands on the ground, one knee on the ground and hunched over to be as short as he can make himself.

OOC: Yeah, good question, do you want a confirmation roll on crit/threat? Do you just double the roll damage or roll twice? Didn't think it'd be necessary to ask.
 
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Jonath Cailan:

Jonath watches his arrow slam into the creature, momentarily checking its momentum, and then the melee is joined. Hesitating momentarily, Jonath thinks about trying to force another arrow through and into the beast, but the flash of swords and claws is too chaotic, and he doesn't want to accidentally hit his allies.

That hesitation is enough for Kip to come out of nowhere, charging into the fight and attempting to place his daggers firmly into the beast's back. The attack appears to be enough to bring down the creature, but Jonath tenses, prepared to spring forward in case it is not.

OOC: I'm not sure how Kip's getting a move and two attacks, so on the off-chance that the second attack is disallowed ...
 

GM: Kip would have to move more than 5' to attack it in melee, so would only get 1 dagger attack, which on a roll of '4' would be a miss, sorry. Even if you had hit it & done 7 damage that would have Staggered it (0 hp) not killed it, unless the crit confirmed.

Edit: My understanding on critical hits is that on a x2 crit you roll damage twice, rather than doubling a single roll.
 
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