pukunui
Legend
You too, eh?I'll try to keep this short cause I'm a bit of a longwinded blow-hard.

You're absolutely right. The thing is, though, that it's not so much that I want to play SWSE over 4e as much as it is that I wish I could play 4e with classes that use talents instead of powers.If 4e is not doing what you want it to and another game is there is no question. Play the game that meets your needs. Done.
That's the crux of it really. I prefer talents over powers, and I really wish WotC had stuck with talent trees for 4e.
I guess the obvious solution would be to graft some sort of talent tree system onto 4e, but I'm not a game designer and the mere thought of trying to do it myself is rather daunting.
So I suppose if I really want to use talents instead of powers, I'm going to have to convert SWSE. In the meantime, I'm just going to wait and see what the Gneech's S&S Saga 2.0 looks like. I like what I've read of his first attempt ...
I do try to take the lead. At the very least, I am always conscious of it. I often chide myself afterwards for not being as descriptive as I felt I should have been ...If you want more narration take the lead. Make sure all of your descriptions are oozing with atmosphere and action. I know it's not always easy when you're running the game because you have lots of plates to spin but try and be conscious of it. If you find yourself falling back into "he hits, take 12 damage, he misses, shift one square" etc. snap out of it. Don't allow yourself to contribute to the atmosphere of banality. I'm not at your table so I don't know what you say but I do know from experience that when the rest of the group is flat I don't put as much energy into it either.
The thing is, though, that I'm actually finding it harder to provide all the description/narration with 4e than I did before because:
a) there are more PCs and they're all doing more things and
b) there are more monsters.
Also, it becomes a bit difficult to think of a good description after the fifth or sixth time someone uses the same attack (how many different ways can you describe being shot with a crossbow bolt?).
Yeah. I agree.There is always a feedback loop of energy in any kind of performance. A receptive and responsive audience leads to a better perform and vice versa.
Sounds good. The thing with my group, though, is that if I don't tell them, they won't think to do it themselves.As far as carrots are concerned I would suggest trying this: don't tell the players what you are going to do just do it. What I mean by this is that if a player does something that you think is good reward them immediately. Even if you've got to lower your standards a bit to what would be rewardable behavior. Once the ball gets rolling you can up the ante, make the narration and player controlled action incrementally more demanding until it reaches the level you are aspiring to.
Cool. I'd love to have a read.There are some articles somewhere in my bookmarks about inspiring play at your table. I'll do some poking around and post some links.
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