I think playstyles are much obvious during combat since most of the rules usage are in combat. I roleplay the same way when i go into an inn and order a jug of ale from the dwarf, but i play differently in combat in 3.5 compared to exalted.
Yeah, I can see that.
Some people just don't get off on describing exactly how they chop up orcs.
That's not really what I'm getting at though. As the DM, I know it's next to impossible (and not necessarily beneficial) to elaborately narrate every action in combat,
especially when a given character is doing the same thing repeatedly or you have a group of monsters who all do the same thing. In those cases, it's usually enough to just describe it the first time and then say "I do it again" or whatever on subsequent occasions (perhaps punctuated by a slight variation now and again just to keep things from getting too boring and repetitive). It's also easier to give flashy descriptions for flashy things - such as most magic spells - than it is to give flashy descriptions for more "mundane" actions, like shooting an arrow at someone.
I don't expect people to say "I bring my sword around in a wide arc, slashing deeply into the orc's mid-section, causing its blood to spray all over my blade and its guts to spill out onto its armor ..." all the time.
But I don't think it's too much to expect people to use an in-character description, even if it's simply "I swing my axe at the goblin, trading power for precision" instead of "I use
sure strike" or "I fire two arrows at the target in quick succession" instead of "I use
twin strike".
I'm happy to narrate the resolution of actions in combat myself. But I
would like people to describe their actions "in-character" rather than simply stating what mechanics they are using. It doesn't have to be fancy or elaborate. It just has to be "in-character".
Does that make sense?
I haven't had an issue like this with my group, but we all love narrating our attacks. Often, the name of the power doesn't get mentioned until the descriptive attack has been explained. The name of the power is just the qualifier for me to know what the player is using.
Can I join your group please?
I NEVER use power names when I run a game, as it breaks the 4th wall, imo. I think that helps when I describe an attack lashing out against the player entangling him with energy, rather than, "the guy uses restraining strike" or what have you.
This is how I DM too. But it doesn't seem to work when I lead by example.
Rewarding people with numerical bonuses for roleplaying seems counter-productive to me. The problem is that the players are focused on number-crunching and tactics to the exclusion of the storytelling aspects you enjoy. Rewarding them with tactical, number-crunching rewards doesn't shift that focus.
Good point.
So here's what you do: present the PCs with challenges that can't be solved with 3[W]+INT damage. Give them a situation that they can't roll their way out of--a scenario in which they can't just pick a skill, roll it, and move on.
I don't suppose you could give me an example?