DND_Reborn
The High Aldwin
For me, I dont want abilities that are ‘theoretical’.
An ability must have a specific D&D mechanic in-game, preferably one that is useful during every combat.
For example, people often describe Intelligence as relating to ‘memory’. I dont think I have ever seen someone roll to see if they could actually ‘remember’ something. By contrast, Perception checks happen all the time, including during combat. So, the Perception skill makes sense as an aspect of Intelligence (observant people are smart, and Investigation and Perception are practically interchangeable). More importantly, the Perception skill is actually useful, and all by itself makes Intelligence useful. Someone who wants a smart character concept, also gains the utility of being Perceptive during encounters.
The goal of the ability foursome is not only that each one is intuitive and unambiguous, but also that each one is equally useful.
Really? We use Intelligence for the character to recall facts often. This is mainly because, well, to be frank, some of the characters would definitely be smarter than the players who control them.
