Charwoman Gene
Adventurer
I run my Play-by-posts like this. Works really well.
I'd suggest it to my tabletop GM but I am in voluntary exile.
I'd suggest it to my tabletop GM but I am in voluntary exile.
Hmm, so if one player rolls a 20, the monsters all roll in the teens, and the remaining players roll single digits, then all the monsters go before all the PCs but one. But if you add one monster who rolls a 21, then all the PCs go before all the monsters but one. Seems weird, but I suppose it's just one corner case.This is just like what weem described, except it doesn't automatically favor the PCs every time. If one or more monsters roll higher than all PCs, then they get to act first, just like the PCs would if they rolled higher than all monsters.
Broken link, ending in "index.ph...silent-killer" -- that's not a whole URL.Been doing this for a long while now. Here's my write-up from back then (here at EN World)...
< vast snippage hereabouts >
This is the method I use, but it is NOT my invention. You can see it here... http://arsludi.lamemage.com/index.ph...silent-killer/
< and remainder snipped as well >
Broken link, ending in "index.ph...silent-killer" -- that's not a whole URL.
Fixit pliz?![]()
Broken link, ending in "index.ph...silent-killer" -- that's not a whole URL.
Fixit pliz?![]()
I know my posts come off as defensive - and I don't mean to be, I just want to make sure the idea is not dismissed (by anyone) as not different enough or of only good use as a problem solving tool - it is cool in many different ways, for different reasons.
This method of initiative management has been a game changer for my various groups and many others.
One quick story - my brother lives 3 hours away from me, but runs a game for 7 people, all of whom we have known and gamed with for a loong time. Very cohesive, well experienced group. One night on the phone I was explaining to my brother how well this method had been working for us, and he said he might just have to give it a try... but he said the guys did really well anyway, and that he wasn't sure they would be down to try it.
The next time I went up there (about 2 months later), I ran into some of these guys before I saw my brother and right away, after the hello's they were diving into how awesome "your initiative system is". They were really into it. Of course, I corrected them and said it wasn't mine (though I seem to be it's biggest advocate over this last year).
Anyway, it won't be for everyone i would guess, but I have not seen anyone use it and later switch back once they have tried it for a few encounters.
If people try and it don't like it? Well, at least they tried it, and that's awesome!
One question I have - assuming you play 3E or 4E with the feats that give initiative bonuses - have you found people regretting them once the new system was in place? What about things like the Warlord's (in 4E) Combat Leader ability (+2 initiative to all allies)? It looks like these kinds of abilities lose a lot of their appeal in such a system. Not a horrible thing but I was wondering about your experiences in this.