Reynard
aka Ian Eller
Some games have really great subsystems and mechanics that can be used in other games. What's your favorite? How do you adapt it?
I really like the Dragonbane initiative system. It is a simple set of cards going from 1-10 that get doled out to the PCs and any monsters/groups of monsters. Boss monsters usually get more than one. When your initiative number (on the card) comes up, you can either take your action or trade the card with anyone who hasn't gone yet (PC or NPC/monster). It works really great. Once all the cards are used, the round is over.
I like this system for Savage Worlds (which is already card based) as well as importing into Shadowdark (because I don't care for Shadowdark's initiative system).
Another subsystem I like and have imported to different games (mostly editions of D&D) are the domain and warfare rules from the Companion Set/Rules Cyclopedia.
What about you?
I really like the Dragonbane initiative system. It is a simple set of cards going from 1-10 that get doled out to the PCs and any monsters/groups of monsters. Boss monsters usually get more than one. When your initiative number (on the card) comes up, you can either take your action or trade the card with anyone who hasn't gone yet (PC or NPC/monster). It works really great. Once all the cards are used, the round is over.
I like this system for Savage Worlds (which is already card based) as well as importing into Shadowdark (because I don't care for Shadowdark's initiative system).
Another subsystem I like and have imported to different games (mostly editions of D&D) are the domain and warfare rules from the Companion Set/Rules Cyclopedia.
What about you?