I'm going to assume you rest before continuing. Florian is still unconscious, and you are entirely out of spells. The four other adventurers (Lamont, Ashrem, Moon, and Farah) can watch over the goblins for the time being.
Following Khudaglun's suggestion, the party of six backtracks to the dragon's room. The door is locked, but the chief quickly gives up the key when asked.
Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. However, a few grisly trophies share the wall with the animals, including a couple of kobold visages. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands askew in the center of the room, trailing a broken chain. Thin patches of ice coat sections of the walls, floor, and debris.
Stepping into the room, Khudaglun slips on a patch of unseen patch of ice. He bumps into Florian and Lucas, and the two of them join him on the floor.
A cat-sized creature appears from beneath a broken table and hisses at you. Suddenly, a spray of ice crystals flies from its open mouth, chilling Lucas and Florian (1 damage).