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From Citadel to Bastion: The Sunless Citadel


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Ashrem's search of the area near the door turns up nothing suspicious. Nor is anything of interest found when he, Quendros, and the others search the rest of the room.

The door to the north is closed. It is unlocked, but Moon spots signs that some type of bell has been attached to the door. If the door is opened, the sound will probably alert the owners of the voices beyond.
 

ooc: Sorry for slacking. I just realised I haven't informed you yet: I have a new project that is keeping me very busy. I may not be able to post every day over the coming months. It would be great if you could continue to drag Moon along whenever there's silence from me, Gru. /ooc



Moon alerts the others to the presence of the bell. If there appears to be any way to silence the bell (like holding it in your hand, cutting the string that holds it, or whatever) he will proceed to try - but only after the party has agreed on a plan and is ready for action in case Moon triggers the alarm.
 

Khaira unslings her bow and covers Moon. She makes handsignals for the fighter types to take up a position around the door, ready to rush in.
 

No problem, StalkingBlue. We seem to have lost Meepo as well. Novyet hasn't posted anywhere since Dec 17th. So Lamont and Farah are on autopilot.

I'm going to assume that everyone is ready: Quendros has his bow, Lamont and Ashrem have melee weapons prepared.


There is a chance that Moon can disable the bell by opening the door a crack and muffling it with some cloth. The attempt is made, but the bell is more sensitive than the halfling expected. It begins clanging.

Through the crack a ten-foot-wide hall is visible. It is liberally strewn with sharp caltrops. The northern door (twenty feet away) is missing, but the room beyond is partially blocked by a roughly mortared 3-foot-high wall, complete with crenellations.

From behind the wall goblin heads are visible. They react to the sound of the bell, and move to a position of cover while readying javelins.

Actions, please!
 




Initiatives: Lamont 16, Khaira 10, Moon 9, Quendros 7, Farah 4, Ashrem 3

Khaira fires a single arrow down the hallway, but the goblins have excellent cover behind the half-wall. They throw javelins back at the bard, but miss. Quendros and Ashrem have no more luck with their attacks than Khaira did.

Lamong moves into the room, moving half speed to avoid stepping on any caltrops. By the end of the round he has reached the wall, with heavy flail drawn and ready. Unwilling to suffer goblins to live (and possibly summon help), Farah casts a magic missle, dropping one of the foes.

Actions, please! There is still a clear shot to the second goblin.
 


Into the Woods

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