Midknightsun
Explorer
Let me use an example from Lord of the Rings Online, just because I'm familiar with it and it illustrates my thoughts. Going into that game, I wanted to play a warrior-type; I was thinking primarily of Haldir from the movie versions, switching between bows and swords as applicable. Instead I was presented with the option of playing "the ranged damage guy made of tissue paper" (Hunter), "the melee damage guy made of tissue paper" (Champion), or "the melee meatshield who can't hurt anybody" (Guardian). None of which were what I wanted! I wanted a flexible warrior who could adapt to the situation.
LOTRO is a MMO, of course, and as such is limited in scope -- thus, it's at least understandable that your character choices are "A, B, or C" with very little blending. Not desirable, mind you, but at least understandable. Computers are very limited.
The human imagination is not, however. The idea that a character should be designed around doing one particular thing (especially in combat) is going backwards in game design. Might as well return to the days when magic-users couldn't even so much as pick up a sword.
So, I'm not getting this. . . you wanted a warrior type that could do . . . . everything? If they had the option of the tank that could do boatloads of damage, t'would be a bit of a no-brainer, dont you think? The human imagination can imagine a bunch of things that don't work in a cooperative game, so at some point imagination needs to take a chill pill. And I don't think the magic-user example really applies. I'm sure a fighter could still pick up a bow and be rather useful with it in 4e, whereas the magic-user could not back in the day, hit the planet if he dropped the sword on it.
Besides the fact that I can't even think of any historical archetypical warriors who could manage this complete armed omnivorization, it seems a high standard to set, IMHO. And if that's the case, why bother having other classes? We'll just call them all "fighter", and call it a day. I'm not trying to attack you, its just that I've seen this very same reply numerous times and I have yet to understand why putting some focus into the fighter class is a bad thing. Complete flexibility is the realm of classless sytems, period. There are plenty of them, some even pretty good. D&D has never been one of them. Ever. Maybe someday it will be, who knows.