Actually, I think the names do and should matter; the reports I'm hearing about 4E all sound incredibly metagamey in their application. The fighter's "role" is to keep enemies off the more fragile party members? Really? All the time?
A "fighter" is a person who fights -- regardless of their choice of weapon or armor. A "ranger" is somebody who "ranges" about the wilderness (
not "somebody who fights at range", negative bonus points for people who thought that). A "rogue" is somebody who engages in shady activities. However you may feel about 3.X classes, the class names were at least applicable to what they
did, rather than "what slot they filled in the encounter."
Let me use an example from
Lord of the Rings Online, just because I'm familiar with it and it illustrates my thoughts. Going into that game, I wanted to play a warrior-type; I was thinking primarily of Haldir from the movie versions, switching between bows and swords as applicable. Instead I was presented with the option of playing "the ranged damage guy made of tissue paper" (Hunter), "the melee damage guy made of tissue paper" (Champion), or "the melee meatshield who can't hurt anybody" (Guardian). None of which were what I wanted! I wanted a flexible warrior who could adapt to the situation.
LOTRO is a MMO, of course, and as such is limited in scope -- thus, it's at least understandable that your character choices are "A, B, or C" with very little blending. Not
desirable, mind you, but at least understandable. Computers are very limited.
The human imagination is not, however. The idea that a character should be designed around doing one particular thing (especially in combat) is going backwards in game design. Might as well return to the days when magic-users couldn't even so much as pick up a sword.
-The Gneech
