[Full]: D&D 7th level game, 4 players

Thanks for the writeup Rino. But what is a dwerg?

Also, since your character will often be in a rage, could you please make a statblock for Taklinn while he is in rage with all the changes to AC, attack, saves, skills, etc figured out? That way I can easily switch from one to the other in combat. Thanks!

Also, bracers of armor +1 will not stack with your breastplate.

You also don't need to spend a feat on the dwarven waraxe if you plan to only use it two handed
Waraxe, Dwarven: A dwarven waraxe is too large to use in one hand without special training; thus, it is an exotic weapon. A Medium-size character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way



We are still looking for a 4th player. If no one has expressed interest by the time all of you have finished writing your characters and backgrounds, I'll just ask one of you to play a 2nd character, and then we can get the game started.
 
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I am still interested and can commit to many postings Monday-Friday and at least 2-3 on the weekends. You still need a magic user right? I will create a sorcerer tonight and post it on the board if you give me the OK.

Can I use Monte's Sorcerer? Technically, I can not email the complete description of the class to you because it is part of a purchased product, but I can explain the differences. From memory there are more hit points, and less spells to choose from (it is more combat focused).
 

Glad to have you on board KTT.

Yes, you may use monte's sorc. I actually do own the PDF of the book of eldritch might II, but it is on my computer which is still being shipped from Tokyo to Seattle. I would want to have the rules available since the spell list is pretty different from the PHB sorc. It would not be illegal for you to email it to me.

I know that one important difference with monte's sorc is that haste is moved up to 4th level. Since we are using the 3.5e revised haste, it is possible that monte might want to move it back to 3rd level. What I am going to do is rule that for now, haste will be 4th level still for monte's sorc, but if you make a post on monte cook's boards (www.montecook.com) and ask him whether 3.5 ed haste should be at 3rd or 4th level for his variant, I'll go with whatever he replies with.

Edit: I did a quick search and monte already replied to this question. He says to leave it at 4th level.

Edit: Rino, if you like, you may use your STR modifier on intimidate instead of your CHA. I usually use that minor variant (barbarian smashing his fist on the table to scare someone) when I DM.

I'm looking forward to seeing your character!
 
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I am thinking of using a druid instead of a sorcerer. I wanted to use Escew materials from T&B and Natural Spell from MotW as feats. They would allow the druid to cast spells in his wild form. I am also looking to have a dire wolf companion. If any of this does not meet your specifications, let me know.
 

Druid and MotW is fine, but no miasma. That spell is just broken.

As for dire wolf companion, I don't have my MotW book with me (won't get it until next week), so I'll just go with if it's in the book and listed as something you can normally get then sure.

Please post stat block for yourself, your companion, and yourself in wild shape form.
 
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It would be great if everyone could have their characters updated tonight so I can start the game :)

Still waiting on:
-Yang's character + background (plus fix what you sent me by email, overspending)
-KTT's character + background
-Rino's background + fix problems (see my post above)
-Page's background
 

Taklinn Duril , male dwerg Bbn2/Ftr5: CR 7; ECL 7; Medium-size Humanoid (dwarf); HD 5d10+2d12+21; hp 77; Init +3; Spd 25 ft; AC 21 (+7 breastplate, +3 Dex +1 Braces); Melee mastwork greataxe +11/+6 (1d12+3/crit x3), or +1 dwarven waraxe +11/+6 (1d10+5/crit x3); Ranged mighty composite (+3str)longbow +10/+5 (1d8+3/crit x3); SA rage; SQ fast movement, uncanny dodge; AL CG; SV Fort +11, Ref +5, Will +2; Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 7.

Skills and Feats: Heal 6 Intimidate 6 Listen: 7 Spot: 5 Wilderniss Lore: 4; Exotic Weapon Proficiency Dwarven Waraxe, Extra Rage, Quickdraw, Power Attack, Cleave, Greater Cleave.

SA–Rage (Ex): 3/day, Taklinn Duril can fly into a screaming blood frenzy for 5 rounds. Taklinn Duril gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Taklinn Duril is winded. darkvision 60ft. +2 vs poison. +2 vs spells and spell like effects, +1 on attackroll vs orc and goblinoids. +4 dogde vs gaints. linguages: commen, dwarven


SQ–Uncanny Dodge: Dex bonus to AC.

Equipment: adamantine breastplate, +1 dwarven waraxe, mw greataxe, braces of armor +1, gloves of dex +2, cloak of risistance, mighty compostie (+3 str) longbow, 40 MW arrows, backpack, lock avarage, silk rope 100ft, healers kit, explorers outfit, 5 trail rations, 5 alchamist fire. .

in rage:
str 20 +5
con 20 +5
AC 19
Melee mastwork greataxe +13/+8 (1d12+5/crit x3), or +1 dwarven waraxe +13/+8 (1d10+7/crit x3);




but it says you can use it as a martial weapon in 2 hands but if you take the fest you can use it is one


Waraxe, Dwarven: A dwarven waraxe is too large to use in one hand without special training; thus, it is an exotic weapon. A Medium-size character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way

and its a adamantine breastplate so the +2 bonus is natural not magic, but i can change it in to a amulet of NA +1 then i'll lose the cloak
 
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Thoart Wormwood: Dwarf, Hill Drd7; Medium Humanoid ; HD 7d8+21 (Druid); hp 61; Init +0; Spd 20; AC 13; Atk +5 base melee, +5 base ranged; +5 (1d4, Sling); +6 (1d6, Sickle, Masterwork); +5 (1d4, Dagger, silvered); SQ: Darkvision (Ex), Dwarven traits (Ex); RF: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL NG; SV Fort +9, Ref +3, Will +10; STR 10, DEX 10, CON 16, INT 12, WIS 18, CHA 8.

Possessions:
Weapons: Sickle, Masterwork; Sling; Dagger, silvered; Bullets, sling (20).
Armor: +1 Leather.

Goods: Bedroll; Chalk, 1 piece; Mirror, small steel; Pouch, belt; Rope, silk (50 ft.); Sewing needle; Waterskin (full); Healer's kit; Spell component pouch; Traveler's outfit.
Magic: Ring: Sustenance; Ring: Animal Friendship; Wand: Cure Light Wounds (1) (Charges: 50); Wondrous: Heward's handy haversack; Wondrous: Cloak of resistance (+1).

Funds: 1 pouch with 1600 GP value in misc gems, 94 gold pieces, 9 silver pieces, 10 coppers.

Skills:
Animal Empathy (7) +6, Appraise+3, Concentration (5) +8, Craft (Metalworking)+1, Craft (Stonecarving)+1, Craft (Stonemasonry)+1, Craft (Weaponsmithing)+1, Diplomacy (7) +6, Handle Animal (6)+5, Intuit Direction (2)+6, Knowledge (nature) (5) +6, Scry (6)+7, Spellcraft (1) +2, Swim (1)+1, Wilderness Lore (10)+14. Add lang - Goblin

Feats:
Extend Spell, Eschew Materials, Natural Spell

Spells Known (Drd 6/5/4/3/2): Spells Prepared (Drd 6/5/4/3/2):
0 - Create Water, Detect Magic, Light, Purify Food and Drink, Resistance, Virtue;
1st - Calm Animals, Cure Light Wounds x2, Goodberry, Magic Fang;
2nd - Barkskin, Charm Person or Animal, Flame Blade, Flaming Sphere;
3rd - Cure Moderate Wounds, Greater Magic Fang, Summon Nature's Ally III;
4th - Dispel Magic, Flame Strike.

(3) Dire Animal, Wolf: None Dire Animal, Wolf ; CR 3;Large Animal ; HD 6d8+18 (Animal); hp 45; Init +2; Spd 20, 50; AC 14; Atk +10 base melee, +5 base ranged; +10(1d8+10, Bite);SA: Trip (Ex); SQ: Scent (Ex); AL N; SV Fort +5, Ref +4, Will +3; STR 25, DEX 15, CON 17, INT 1, WIS 12, CHA 10.
Skills: Hide+5, Listen+6, Move Silently+5, Spot+6. – Uses 18 of the 19 HD available for my animal companions

(1) Animal, Owl: None Animal, Owl ; CR 1;Tiny Animal ; HD 1d8 (Animal); hp 4; Init +3; Spd 20; AC 15; Atk +0 base melee, +5 base ranged; +5(1d2-2, Claws);AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10.
Skills: Hide+11, Listen+14, Move Silently+20, Spot+6.
Feats: Weapon Finesse. Uses 1 HD available (19 of 19)


I will have my history done later today.

I am not sure which forms I will take in wild form. Do you want the spread for a few of the ones I expect to use, or would you prefer me to send a stat block with the post when I use wild shape?
 
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