[FULL] Star Wars D20 Revised Episode III - Episode IV

Yep, flexible weapon class. Very difficult to learn the basics on, let alone master it...

The door Femi is at is locked, but Femi of course doesn't know that yet.
 

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shadowbloodmoon said:
The door Femi is at is locked, but Femi of course doesn't know that yet.
I'm curious to see what the Jedi's first inclination will be when he is confronted with a locked door; search for another way in or just light up the ol' lightsaber and burn it down. :D

We've already seen what the Sith's predisposition is. I wonder if she felt stupid once she entered the hangar and saw a big honking 15 meter hole in the opposite wall. :p
 

I presumed he wouldn't want to attack the door, but on the other hand he is in a position to either stop and hack it or keep moving towards the cargo area, depending on Toric's response.
 

*Squeeky Yoda voice* The lure of lightsaber inspired property damage, underestimate you should not. Strong it is! The path to the dark side will you have begun once a door needlessly burnt down you have. :]
 



Originally Posted by Bobitron
What should Tal do? Keep up his fire on the Sith?

As is, she's heading towards your ticket of this rock so you might want to consider blocking her advance and/or slowing her down. She won't be able to reach you this round even on a double move so you don't have to worry about her lightsabers yet. Unless she whips out a ranged weapon it doesn't seem likely that she'll do anything to you this round. At this range you're better off firing a single accurate shot rather than unleashing a barrage. You're damage potential is better than mine so you'll probably succeed in damaging her if you hit, most likely dropping her into a single digit vitality count even with her shields. With as few vitality points as she has remaining every little bit will help. You're currently in better shape than she is. Reinforcements are only a round or two away now, we might still succeed in driving her off or even killing her if we get lucky. *fingers crossed*

Just my two cents though. :)
 
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Bobitron said:
What should Tal do? Keep up his fire on the Sith?

-Bob, metagamer extraordinaire
Personally, I'd remain in a position where she couldn't charge at me (either 22+ meters away or in a position where there are things in the way that would prevent her from moving in a straight line) and continue firing, one shot per round. If you got a better force point total I'd suggest taking 4 shots and spending one, because it applies to all dice rolls you make that turn (when you spend them in combat you may with to ask SBM if you can roll your defense that round, as some GM's allow that). Given your hich attack bonus, I'd suggest doing anything you can to either lower her defense or increase your attack bonus, but I'm out of ideas.

Shadow, Tac will follow Dofina to the blasted hole in the wall, and it will take 2 or 3 rounds to cover the distance, by my calculations. Until then, I don't have much to add, unfortunately. I'll see if I can't grill Dofina a bit more, but other than that Tac runs.

Once we all get within range of eachother, Shadow, are you going to move the map to a 1 square = 2 meters scale? I'd be grateful, as it hurts my brain to figure this out as it is.

- Kemrain the Attentive and Brain Hurted.
 

As far as following Dofina, that's fine. As for adjusting the scale, I could probably try to do that if necessary. Once you guys are in the same area, but on the other hand, I don't see this part of the escape lasting longer than a couple more rounds.... You'll see what I mean shortly....
 

shadowbloodmoon said:
As far as following Dofina, that's fine. As for adjusting the scale, I could probably try to do that if necessary. Once you guys are in the same area, but on the other hand, I don't see this part of the escape lasting longer than a couple more rounds.... You'll see what I mean shortly....
I've got a bad feeling about this...

- Kemrain Solo.
 

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