[FULL] Star Wars D20 Revised Episode III - Episode IV

Kemrain said:
I've got a bad feeling about this...
I'm with you, that doesn't sound reassuring. I still think we can take her. A suggestion that the battle will end early would appear to preclude the possibility that we'll be able to affect what's about to happen. As I see it, the outcome isn't certain. Though I suppose that if the Sith unexpectedly died or surrendered that that would effectively end the fight. Well see.
Kemrain said:
Personally, I'd remain in a position where she couldn't charge at me (either 22+ meters away or in a position where there are things in the way that would prevent her from moving in a straight line) and continue firing, one shot per round.
That would mean that Tal would have to back away as she rounds the cargo containers. As I see it though, taking such pains to stay out of her way will ensure that she'll simply ignore Tal and walk right past him and into the ship next round. The goal is too keep her off the ship if at all possible so that we can keep firing on her. If we're ever going to really oppose her, now is the time because there is nothing else standing in her way. If he can stall her for just a round or two, it'll give time for the reinforcements to arrive on the scene. I'm certainly going to try and stop her from boarding. Emotive Node: Determination 100%
 
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Ambrus said:
Bobitron, it seems to me that Tal is only 12 meters from the Sith. If you're running over to her, there's no reason why you couldn't perform a melee attack of some sort at the end of your move; a bathan-rush, a grapple or even try striking her with your vibroblade. You'd even get a +2 bonus to hit for charging. Just an idea though. ;)

Isn't she already inside the ship? Maybe I read it wrong. Shadow, if Tal can do it, he'll attempt to grapple her.

Where's a stun grenade when I need one? :(
 


shadowbloodmoon said:
She is standing near the entrance ramp. You can reach her actually. Not that I'd recommend charging a Sith with a lit lightsaber.....

Yeah, screw that. I took a look at what she might be able to do for damage in melee, and it looked ugly. I will edit my post to stand and fire.
 


Bobitron said:
I took a look at what she might be able to do for damage in melee, and it looked ugly.
Yeah tell me about it. I was standing repulsorlift to toe with that lady and looking at the possibility of a full attack from those chassis burning babies. Alas the things we do for our programming. :D
Shadowbloodmoon said:
I've been know to throw out or alter rules to suit the story however...
I don't mind a GM changing rules to suit his tastes. I would appreciate being made aware of any changes you have in mind before they come up in game though. That way we can all keep them in mind, plan accordingly and not be broadsided by unforseen changes in play, which is both confusing and frustrating. :confused:

I hope you have a nice trip Shadow. :)
 


Why don't you think about the changes you might want to make if you have a minute while you're away and let us know about them when you get back then. :)

If I might suggest something; how about allowing a saving throw against the Drain Energy skill for droid heroes? :D
 

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