WayneLigon
Adventurer
"Aunt May's Discretion" -- Champions has a level of being unconscious called 'GM's Discretion'; you're so unconcious that you're not going to recover until the GM says so, regardless of how much healing or regeneration or anything you have. Having seen characters knocked into the negative triple digits, somehow the above phrase came into use. You were so unconscious that not even the GM could give you permission to wake up. Only Spider-Man's kindly old Aunt May could. And she would, too, being the kind soul she is, but being a fictional character it's kinda hard to contact her...
It's Not The Pole Axe -- Several years back, there was a game involving a sentient, evil, vocal and self-mobile pole axe. Whenever the party would stay inside a town, it would slip off in the night and -- ChopChopChopChop -- commit terrible brutal murders, wash itself off in a horse trough somewhere, then come back to the inn. The party thief discovered what was going on and was agonizing over how to tell the rest of the party that they were unwitting accessories to several dozen murders. There comes a knock at the door, and the thief, paranoid, goes to the door.
"Who is it?"
"It's not the pole axe."
"Oh, OK," (Player mimes opening the door... then realizes what he's done and that suppossedly he's the only one that knows about the pole axe.. save, of course, for the pole axe itself. He looks to the GM. "I didn't, did I?" DM: "You did! ChopChopChopChop.")
This also mimics the old "Landshark' routine from the early days of Saturday Night Live (which should tell you how old the campaign was).
So, that saying came into use whenever something terrible and unforseen was lurking around and we didn't know where it was or what form it would take.
The House Comes To Life Around You -- Several years ago during a particularly horrific late night CoC game, the GM says this. He means that it's early morning and the servants and guests in the B&B we're in begin their daily activities. We thought he meant the house was literally coming to life around us, and acted accordingly. THankfully he let us rewind that scene.
It's Not The Pole Axe -- Several years back, there was a game involving a sentient, evil, vocal and self-mobile pole axe. Whenever the party would stay inside a town, it would slip off in the night and -- ChopChopChopChop -- commit terrible brutal murders, wash itself off in a horse trough somewhere, then come back to the inn. The party thief discovered what was going on and was agonizing over how to tell the rest of the party that they were unwitting accessories to several dozen murders. There comes a knock at the door, and the thief, paranoid, goes to the door.
"Who is it?"
"It's not the pole axe."
"Oh, OK," (Player mimes opening the door... then realizes what he's done and that suppossedly he's the only one that knows about the pole axe.. save, of course, for the pole axe itself. He looks to the GM. "I didn't, did I?" DM: "You did! ChopChopChopChop.")
This also mimics the old "Landshark' routine from the early days of Saturday Night Live (which should tell you how old the campaign was).
So, that saying came into use whenever something terrible and unforseen was lurking around and we didn't know where it was or what form it would take.
The House Comes To Life Around You -- Several years ago during a particularly horrific late night CoC game, the GM says this. He means that it's early morning and the servants and guests in the B&B we're in begin their daily activities. We thought he meant the house was literally coming to life around us, and acted accordingly. THankfully he let us rewind that scene.
