kApart from GURPS Supers (which might as well have been called "GURPS: This is why you don't give people 400 points and access to all the books"), I've never played a superhero RPG that felt less about superheroes/superheroics.
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EDIT - Man I really want to complain GURPS Supers more one day, good god that was a bad idea. C:NM was tedious but GURPS Supers was just basically a bad idea from the ground up.
I was a part time GURPS GM when Supers came out... 400 Points? Sure...
until my supers players (for the one session) used Horseclans, Fantasy, and Commonwealth.... The 400 point wizard was, by himself, well more than a match for any proper super built. I GM'd a number of one off fights to prove it, even tho' I'd not run G:Supers ever as an RPG attempt.
When you give a Cat 300 points of spells, things are weird. An the pre-contact thranx as a super was cute... totally a wimp, tho', as the point totals were spent on powers without setting limits... and the limits being used still didn't make him the equal of the 400 point wizard.
G:Supers was the point I started to dislike GURPS player-culture, too, as players took and dumped everything into Atts and Powers, with only 1 point in the skills for their powers, because it was mathematically more efficient... but ignoring that the concept wasn't a hulked out braniac... and, every power roll was, without mods, only going to be an issue due to autofail at 16+.