Greenfield
Adventurer
I'm a big fan of props in tabletop gaming. I like to set the scene with something more three dimensional than lines drawn on a battle mat.
A bag of green lichen from the hobby shop provides years worth of use as brush or woods, and if I want to create a campsite scene I can just scatter the stuff in a semi-random circular pattern, and wherever it lands, that's where it is.
I have some cast resin stone walls, maybe half an inch high, in varying lengths that see a lot of duty. They mark the edge of a road, playing the part of low stone walls that line a farmer's field. The work out of scale, to mark castle walls, or the routes through a city.
Over the years I've collected some Doric/Ionic columns from the aquarium section of the pet store. A few of those can do wonders for the mood at the table. On their sides or flat, they're ancient ruins. Standing in neat rows they're the courtyard of a castle.
WOTC came out with some downloadable buildings a few years back, then republished them in an on-paper format sold in game shops. The originals are still available on line, if you know where to look. Foldup Paper Models: Compiled Archive has quite a few. You just print out the pages on a color printer, glue to some cardboard, then cut and fold on the lines and voila, buildings! And with a little creative re-engineering, you can make many of them fold flat for storage and transport.
I stopped using things like that a while back though. I find that I don't want anything too specialized, and I really don't want anything that keeps the players (or me) from seeing figures on the table.
I don't want the props to become the scene or the story, but rather I want them to fuel the imaginations of the players while giving them a common framework. For this reason, less is more, but once in a while, the bigger stuff is just what you want.
Any tricks you guys use, scenery wise?
A bag of green lichen from the hobby shop provides years worth of use as brush or woods, and if I want to create a campsite scene I can just scatter the stuff in a semi-random circular pattern, and wherever it lands, that's where it is.
I have some cast resin stone walls, maybe half an inch high, in varying lengths that see a lot of duty. They mark the edge of a road, playing the part of low stone walls that line a farmer's field. The work out of scale, to mark castle walls, or the routes through a city.
Over the years I've collected some Doric/Ionic columns from the aquarium section of the pet store. A few of those can do wonders for the mood at the table. On their sides or flat, they're ancient ruins. Standing in neat rows they're the courtyard of a castle.
WOTC came out with some downloadable buildings a few years back, then republished them in an on-paper format sold in game shops. The originals are still available on line, if you know where to look. Foldup Paper Models: Compiled Archive has quite a few. You just print out the pages on a color printer, glue to some cardboard, then cut and fold on the lines and voila, buildings! And with a little creative re-engineering, you can make many of them fold flat for storage and transport.
I stopped using things like that a while back though. I find that I don't want anything too specialized, and I really don't want anything that keeps the players (or me) from seeing figures on the table.
I don't want the props to become the scene or the story, but rather I want them to fuel the imaginations of the players while giving them a common framework. For this reason, less is more, but once in a while, the bigger stuff is just what you want.
Any tricks you guys use, scenery wise?