RandomUsernamehmimo71
Explorer
In a conversation with one of my gamers, I recently realized that we look at the game somewhat differently..
I look at the game as almost an interactive story.. We're friends, getting together, to tell a story and hang out.. I've done free-form gaming before, without dice, but I play D20 Fantasy as a way of speeding things up, and to resolve the who-hits-who questions.. I'd be alright switching to GURPS or D6, etc mid-game, if the characters didn't lose any abilities.. Continuity of story canon is important, not the rules..
When I prep for combat, I will ensure that the "bad guys" have stats, but for fairness, not out of any love for building them. I'd rather eyeball them by giving a X AC, and a Y BAB, then choose X levels of this, and Y levels of this..
She looks more at the mechanics.. The story and plot are important, and she emphasizes the way they affect her character, buts She works to try to come up with good "Combinations" of classes to play, and the like. She's trying to figure out the best feats to choose, and the best choices to make her harder to kill..
Often, I've thought of this as much more power-gaming than I..
After having our conversation though, I've realized she's looking at things more like a game.. Like Risk, or settlers of Catan, where there's a strategy.. Here some of the strategy comes in building your characters toward a good build, that also fits the character's direction..
I've become curious.. How do other people view D&D (and D20 gaming as a whole).. Is it more of a game, or a story? While most people are somewhere in-between, I'm curious if there's something I'm missing..
I look at the game as almost an interactive story.. We're friends, getting together, to tell a story and hang out.. I've done free-form gaming before, without dice, but I play D20 Fantasy as a way of speeding things up, and to resolve the who-hits-who questions.. I'd be alright switching to GURPS or D6, etc mid-game, if the characters didn't lose any abilities.. Continuity of story canon is important, not the rules..
When I prep for combat, I will ensure that the "bad guys" have stats, but for fairness, not out of any love for building them. I'd rather eyeball them by giving a X AC, and a Y BAB, then choose X levels of this, and Y levels of this..
She looks more at the mechanics.. The story and plot are important, and she emphasizes the way they affect her character, buts She works to try to come up with good "Combinations" of classes to play, and the like. She's trying to figure out the best feats to choose, and the best choices to make her harder to kill..
Often, I've thought of this as much more power-gaming than I..
After having our conversation though, I've realized she's looking at things more like a game.. Like Risk, or settlers of Catan, where there's a strategy.. Here some of the strategy comes in building your characters toward a good build, that also fits the character's direction..
I've become curious.. How do other people view D&D (and D20 gaming as a whole).. Is it more of a game, or a story? While most people are somewhere in-between, I'm curious if there's something I'm missing..