Zurai
First Post
First things first: This is not a recruitment post. I don't want to see any character concepts yet. This post is solely to see if there's enough interest in the type of campaign I want to run. If there is, I'll make a seperate recruiting post with more details of the world and character generation.
Alright, with that out of the way... I'm working on the homebrew campaign world I'm going to use for my local group when 4th Edition hits, and it occured to me that it might be a good idea to involve other minds than my own in the history of the world. So, what do I do? I come here, and see if anyone wants to play a game!
The world will be very much "points of light" oriented. Players will start out in a moderately large town (maybe 500-1000 people) surrounded by a ring of outlying farms... and a whole lot of wilderness. There are no maps of the lands past maybe three days' ride from the town, no trade, no great king ruling over everything. The players will, quite literally, shape the land and its history.
I plan to run the game similar to how Shilsen has described his Story Hour campaign - I'll scatter out a bunch of plot hooks and allow the players to pick the ones they want to explore. There is no pre-determined plot, and railroading will be quite literally impossible because even I won't be sure of who's doing what until the PCs are about to discover it themselves. This has the advantage of giving the PCs a ton of power to determine their own fates, without me having to fully plan out 10 different plots with related subplots.
If the PCs all die (or retire), I'll advance the timeline and start up a new party of PCs 20 or 30 years later. The PCs' previous characters will be worked into the history of the town and surrounding areas, and their deeds will form the seeds of legends.
On the other side of the coin, there will be a lot of house rules and restrictions. PCs will, at least for the first generation, be human only. And by "human", I mean PHB page 13 and that's it. Classes will be restricted as well, but not as much; I havn't decided the full extent of the restriction, but there'll still be a good variety to choose from (including non-PHB classes). Feats will be pretty open, but every feat choice will require DM approval. If the PCs discover new races, classes, etc during their adventures, I'll allow those to new characters following a timeline advancement.
The campaign will be as fast-paced as I can make it. I will be strict about people posting at least 5 times a week; I'm working under a bit of a deadline, after all. The upside is the game should hopefully move pretty rapidly. There will be plenty of social, wilderness, and urban plot hooks to follow in addition to combat ones.
Anyway, who would be interested in a campaign such as this?
Alright, with that out of the way... I'm working on the homebrew campaign world I'm going to use for my local group when 4th Edition hits, and it occured to me that it might be a good idea to involve other minds than my own in the history of the world. So, what do I do? I come here, and see if anyone wants to play a game!

The world will be very much "points of light" oriented. Players will start out in a moderately large town (maybe 500-1000 people) surrounded by a ring of outlying farms... and a whole lot of wilderness. There are no maps of the lands past maybe three days' ride from the town, no trade, no great king ruling over everything. The players will, quite literally, shape the land and its history.
I plan to run the game similar to how Shilsen has described his Story Hour campaign - I'll scatter out a bunch of plot hooks and allow the players to pick the ones they want to explore. There is no pre-determined plot, and railroading will be quite literally impossible because even I won't be sure of who's doing what until the PCs are about to discover it themselves. This has the advantage of giving the PCs a ton of power to determine their own fates, without me having to fully plan out 10 different plots with related subplots.
If the PCs all die (or retire), I'll advance the timeline and start up a new party of PCs 20 or 30 years later. The PCs' previous characters will be worked into the history of the town and surrounding areas, and their deeds will form the seeds of legends.
On the other side of the coin, there will be a lot of house rules and restrictions. PCs will, at least for the first generation, be human only. And by "human", I mean PHB page 13 and that's it. Classes will be restricted as well, but not as much; I havn't decided the full extent of the restriction, but there'll still be a good variety to choose from (including non-PHB classes). Feats will be pretty open, but every feat choice will require DM approval. If the PCs discover new races, classes, etc during their adventures, I'll allow those to new characters following a timeline advancement.
The campaign will be as fast-paced as I can make it. I will be strict about people posting at least 5 times a week; I'm working under a bit of a deadline, after all. The upside is the game should hopefully move pretty rapidly. There will be plenty of social, wilderness, and urban plot hooks to follow in addition to combat ones.
Anyway, who would be interested in a campaign such as this?