knightemplar
Explorer
I have started a thread in Plots and Places, talking about the ship and also showing a couple of NPCs from each department.
I will try to post some of the base rules such as the skill tests and such tomorrow.
Holyman, as for races available:
Human, Betazoid, Centauran, Vulcan, Andorian, Tellarite, Bolian, Benzite, Betelgeusan, Grazerite, Ktarian, Napean, Zakdorn, and Zaldan.
Human, Betazoid, Centauran, Vulcan, Andorian, Tellarite, Bolian, Benzite, Betelgeusan, Grazerite, Ktarian, Napean, Zakdorn, and Zaldan.
I can make the characters, but will still need to ask questions and have the player make some decisions on certain skills, quirks, and background material.
I would like to stay away from very powerful psi powers as I have had a few plot lines revealed way too quickly.
Ethandrew, for the most part the Strategic Operations, Science, Tactical/Security, Flight Control positions, and the Engineer are bridge positions.
Usually the Engineer is down in Main Engineering, but with how automated the ship and the advanced computer controls are a bit touchy, it might be better if that position was on the bridge.
But he will still have the ability to go down to Main Engineering in case of severe problems as well as supervise his work shifts.
If necessary, I can NPC the Medical Officer for away team missions and such.
Ethandrew, for the most part the Strategic Operations, Science, Tactical/Security, Flight Control positions, and the Engineer are bridge positions.
Usually the Engineer is down in Main Engineering, but with how automated the ship and the advanced computer controls are a bit touchy, it might be better if that position was on the bridge.
But he will still have the ability to go down to Main Engineering in case of severe problems as well as supervise his work shifts.
If necessary, I can NPC the Medical Officer for away team missions and such.
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