[Gauging Interest] WEG Star Wars

I'd like to explore the idea of us being members of a ship's crew and having something of a shared background. At least the most recent part of it.
 

log in or register to remove this ad

That is kind of the idea I had as well.

Perhaps, before you worked for the boss you knew each other and decided to get into the shipping business together. So, Rend offered to help buy your first ship for you, in exchange for part of your profit?

Maybe each of you fell into his organization seperately, but have been joined together through his right hand man Blite?

There are a lot of possibilities, and I want to leave it up to you guys to decide.
 

I'd like to explore the idea of us being members of a ship's crew and having something of a shared background. At least the most recent part of it.

Or were you thinking a part of a larger crew? Like, a captain, another crew member and you guys? That could be fun, too.
 

On the drive home from work, I thought a bit about the personality of my character.

Serrah is certainly not the most pure-hearted being in the galaxy, otherwise she would have chosen a different career. However, unlike many others in her profession, who put the credits above everything else, she still has some standards she abides by. She would never willingly harm an innocent, though when they pick up a weapon to oppose her, they have chosen their own fate. And that fate, when going up against someone as highly trained as this mandalorian, is often quite determined. Also, children are a complete no-go. While this has made her popular with some clients, the usual crowd that hires a bounty hunter looks for less scrupulous beings. Because of this, she has been driven slowly towards the Rebellion, and having done a few contracts for them, Serrah found herself more and more in tune with their ideals.

(That last part could, obviously, be rearranged a bit depending on the campaign starting conditions. :))

Bye
Thanee
 

All right, I'm prepared to run this one of two ways:

1) You are part of a larger crew. Not much larger, but there would be a few regular NPCs as part of the crew with you. I'm thinking a captain of the ship and one or two other crew members. This would make the game more of a Firefly-style story, which obviously has its pros and cons.

2) You three are the only crew of the ship. The debt is all yours to handle, and the ship is yours to maintain.

If I had to choose, I'd go with #1. But, it's your game, too. What do you guys think?

Also, Thanee, that sounds great! I like Serrah already.

Insight, when do we get to learn more about Nam Jo? I'm dying here :p

I have D&D tonight, so I should be able to get on this evening to check on things, and, if there's a lull in my game, respond to questions if you need me.
 

Nam Jo looked across the table loaded with a pile of credits. Directly across from him was the rodian bounty hunter, Greedo. Dealing cards was an aqualish named Sped. He was dressed in the fine red vest common to pazzak dealers in Club Vertica. Nam Jo's real prey was seated in the chair to his left - a human smuggler named Joshin.

Joshin and Nam went back quite a ways. Both spent an inordinate amount of time gambling on Nar Shaddaa and Hutta. Both considered themselves pazzak experts. Both had won and lost their fair share of games and the piles of credits they went through during those days could have financed a minor war. Maybe it did.

Those days were not that far behind. Nam looked across at Joshin, who held his cards well away from prying eyes. Joshin gave Nam a knowing glance and then looked back to the dealer.

The aqualish spoke huttese to the varied species present at the table; it just so happened that huttese was the most commonly spoken language on Nar Shaddaa. Nam was not a fluent huttese speaker, but knew enough to get by. It was time to take another card or stand.

Nam looked down at his selection. He had played the last card from his side deck and had a 19. That had to be pretty good. Greedo had 12 showing; Name guessed, based on the cards the rodian had already played from his side deck, that the bounty hunter maybe had a 17. Joshin was impossible to read, but Nam suspected he might have a tie at 19. It would all depend on that hidden card.

"Stand," Nam said cooly.

Greedo muttered something in rodese and then threw his hand. "Out," he said.

Nam looked over at his old gambling buddy. Joshin smirked. "Stand."

"Show your cards, gentlemen," the dealer said.

This was the moment of truth. Nam would either have the largest pile of credits he'd ever held in his hands or slink back to Hutta dead broke.

Nam flipped his side deck card, showing a total of 19. In response, Joshin's smirk turned to a rough frown.

"You've gotta be kidding me!" Joshin never bothered turning over his cards. "How many times in a row can you get a 19?"

Nam started pulling huge piles of credits towards him. "Apparently, enough times."

"This isn't over," Joshin said. He got up from the table, put on his wide-brimmed hat, and left the table.

Greedo was already gone. The dealer merely shrugged. "You can exchange those individual credits for credit slips or transfers at the main cashier."

***

136,217 credits. That's what it read on Nam's datapad. That was the total after Club Vertica took its 10% transfer fee. He sat in the lounge, not far from the action that continued at the tables. Nam was all pazzak-ed out. Or so he thought.

The devaronian got up from his stool at the bar and left a 50cr tip for the barmaid, a comely twi'lek, as if there was any other kind. As Nam headed for the exit, Joshin was standing in the doorway.

"Going somewhere, friend?"

Joshin led the reluctant Nam to a nearby lounge table.

"You won a lot of credits tonight," Joshin said. "Heck, it's more than I make in a year and I consider myself pretty successful."

"You do pretty well for youself," Nam replied. "It's Greedo I feel a little sorry for. I took the entire bounty he made on Ord Mantell."

Joshin waved at the barmaid, then turned his attention back to Nam. "Remember what you told me back on Coruscant, in that dive casino we found in the Works? You said to never feel sorry for the loser. You said that pazzak is a game of chance and skill, but mostly chance. Luck favors no one."

"I'm not sure that's true anymore," Nam said. "But you'll bounce back. You've got your own ship and I'm sure loads of cargo bound for maker knows where."

"I do have my share of work cut out for me," Joshin replied. "Especially if I'm to make up for this monumental loss tonight."

Joshin's drink arrived. He nursed it, eyeing Nam.

"Say, friend," Joshin said, putting down his glass.

Uh oh. Here comes the proposition doomed for disaster.

"What's the deal?" At this point, the devaronian had his arms crossed.

"Listen, I'd like an opportunity to win my money back."

Nam wasn't about to engage in any unnecessary gambling. He liked his bank account right where it stood.

"Honestly, Joshin, it would have to be... an offer I couldn't refuse. I rather like your credits. And Greedo's credits. I like them right where they are."

Joshin stared into the devaronian's eyes. "The Star."

Nam slid back into the banthahide seat. "Your ship?"

"What else would it be?"

Nam considered the idea. The Nautolan Star was worth about 130,000 credits new, probably 80,000 credits in its current state. Nam had always dreamed about piloting his own ship. He'd worked for Namro the Hutt long enough; it was time to branch out and start his own "private shipping" business.

"Let's deal some cards."

***

The aqualish Sped, the same dealer as they had for the last round several hours before, was back, red vest and all, standing before Joshin and Nam. He waited for the signal to begin dealing. Nam and Joshin had both selected the cards for their "side decks" and looked at one another.

"Your 130,000 credits against the Nautolan Star?" Joshin asked once again.

"130,000 for that hunk of junk?"

"Hey," Joshin replied. "That's my hunk of junk you're talking about!"

Nam nodded at the dealer to start. He looked back at Joshin. "I know this isn't a good idea. But when I have your ship and 130,000 credits, it will all be worth the risk."

Joshin looked down at his cards. "Same here."

This would be a best-of-three format pazzak game. In the first round, Joshin won with a 20 over Nam's 18. In the second round, Nam won with a 19 over Joshin's bust at 22. The third round would decide the match and the ownership of the Nautolan Star.

The initial cards dealt, shown face up, were a 3 to Nam and a 9 to Joshin. Nam had a 10 in his "side deck", so he knew he had a total of 13 at this point. The house showed a 10. Nam looked over at Joshin, who seemed pleased with whatever combination he could come up with. The dealer called. Nam asked for a card and Joshin did not. Nam's card, dealt face down was a 6. He now had a total of 19. The dealer drew a card for the house and it was also dealt face down.

Nam again looked over at Joshin. The same serene look presented on the smuggler's face.

The next round was on the approach. Nam or Joshin would either have to hit or stand. If both chose to stand, the cards would be revealed.

"You're OK with those cards?" Nam asked.

Joshin smiled. "Why not?"

"This is for your ship after all."

"And your 130,000 credits."

Nam smiled, revealing a mouth full of canines. "I suppose you're right."

The aqualish dealer called. Nam stood. Joshin stood.

"Flip those cards," the dealer commanded.

Nam was first. He turned over the 10 from his side deck and the 6 he had been dealt in the second round. A total of 19.

A flushed look crossed Joshin's face. He flipped, slowly, his "side deck" card, which was revealed to be a 10. A total of 19.

Both gamblers smiled. The dealer grunted out a sort of laugh. He flipped over the card he had dealt face down, revealing a 10. House had 20. Club Vertica had won both the 130,000 credits from Nam and the Nautolan Star from Joshin.

Nam and Joshin looked at each other in horror.

"I guess we shouldn't have made this a sanctioned game," Nam said quietly.

"Club Vertica thanks you for playing with us tonight," the aqualish said as he summoned assistants to haul away the credits. He looked at Joshin. "Arrangements will be made for your vessel at Bay 124." Joshin had no response.

***

It was later in the evening, or perhaps early morning, when Joshin and Nam reunited at the spaceport. They met near the ticket station. This is where passengers would book trips to Hutta or elsewhere.

"Well, friend," Nam said. "I guess we both lost out."

"Not necessarily.

Nam gave a surprised look. "Your ship... my credits..."

"I know, I know," Joshin said. "I have an idea. We can both come out ahead. But..."

"Uh oh."

"Well, we may not be able to come back to Nar Shaddaa if we pull this off."

Nam glared at his fellow spacer.

Joshin led Nam away from the ticketing desk. "The Nautolan Star is still docked in Bay 124."

"No," Nam said.

"Wait, wait. We can both come out ahead in this."

Nam looked at a large map of the spaceport gleaming in blue and yellow above their heads. He traced a pathway between the ticketing desk and Bay 124. It was about 130 meters.

"You're saying we should steal your ship?"

"Yeah," Joshin replied. "I mean, not steal - technically - I still own the ship. Club Vertica still has to come to the spaceport with the transfer papers and it can't happen unless I am present."

"You do realize, I hope, that Club Vertica will put a price on both of our heads," Nam pointed out.

"I figure as much, yes."

"Look," Nam said. "I have no skin in this game. That's your ship. For now, anyway. Why should I help you steal your ship?"

"I don't know... Look, I need your help. They will probably have posted guards already, to keep us from doing what I've proposed. It's not like they haven't done this before."

"And in exchange for my help...?"

Joshin moved towards the spacers' concourse. "We'll figure out the details later. Come on."

Joshin and Nam moved quickly towards Bay 124. In front of the elevator leading to the bay there were indeed private security guards with the Club Vertica logo on their uniforms. Joshin and Nam were both wearing heavy blaster pistols and could probably have taken the guards easily with a pair of well-placed blaster bolts. It would be a very public display, however, and that would not have sat well with any pretense the gamblers had of keeping this scheme quiet. Instead, Nam went to a nearby panel and, after overriding the security codes, set off a fire alarm in the concourse just outside the entrance to the bay elevators. Nam and Joshin watched from a hiding as spaceport security ushered the private guards away from the elevators.

Once the guards were gone, Nam and Joshin rushed inside the elevator, which was also disabled due to the fire alarm. This time, Joshin went to work, slicing the panel and overriding the lockdown code. The pair took the elevator to Bay 124 and were almost home-free.

The Nautolan Star was there, looming large in Bay 124. Surrounding her were the typical accessories, mostly used to repair and fuel such a vessel. Joshin produced a small remote device that he used to disable the ship's security and lower the access gangplank.

"No trouble yet," Joshin said. "Let's get inside and haul jets out of here."

The pair ascended the gangplank and into the Nautolan Star. Inside, Joshin quickly set about powered on the navcomputer and the sublight engines.

"We're supposed to file a flight plan with Nar Shaddaa Flight Control," Nam pointed out.

"No time for that," Joshin replied as he sat down in the captain's chair. "They'd probably warn Club Vertica anyway. I'm sure the two have spoken regarding the Nautolan Star." Joshin turned on the navigation lights and the exterior alarm. The ship lifted off, hovering straight up towards the bay exit, some 100 meters above.

"Nautolan Star, this is nar Shaddaa Flight Control," a voice on the speaker announced.

"Told you," Nam said, sitting down in the co-pilot's chair.

Joshin refused to answer the call and proceeded to leave the spaceport. The Nautolan Star continued its upward path out of the bay.

"Nautolan Star, you are on an unauthorized course. Please respond."

"Might want to power on the shields, Nam," Joshin said. "Once I get us into orbit, I can start the computations for hyperspace."

"But where are we going?"

"I don't know," Joshin said. "Anywhere but here."

The sublight engines were now fully engaged. The Nautolan Star reached the aperture at the top of the spaceport. Through the cockpit view, Nam and Joshin could see the city's skyline.

"Take a nice, long look, Nam," Joshin said. "This is probably the last time you'll see this place."

The devaronian co-pilot took in a breath. "Shields are go, Joshin."

This was a good thing, as Nar Shaddaa patrol skippers began to encircle the Nautolan Star.

"Nautolan Star"," the voice said over the com. "You are hereby ordered to set down in Bay 12 or be fired upon."

Nam and Joshin smiled at one another. "Ready?" Joshin asked.

The Nautolan Star took off, blowing well past the skippers. They fired, but the Nautolan Star had its rear deflector shields engaged. The blaster fire did little to deter the Nautolan Star from reaching orbit.

Once the vessel was in orbit, Joshin began the calculations for hyperspeed.

"You still haven't told me where we're going," Nam said. "Or what I am getting out of this deal."

Joshin was playing with the controls on the navcomputer. "Which one do you want first?"

"How about where we're going? That seems easy enough."

Joshin completed the computations. "Tattooine," he said. "I know a guy there."

"Not Jabba the Hutt, I hope."

"Oh no," Joshin replied. "Not nearly as fat as Jabba. Anyway, we can hide out there until we decide what to do."

"And the ship?"

Joshin pressed a few buttons and the Nautolan Star was in hyperspace. "I'll tell you what. You say this ship is worth about 80,000 credits. I'm OK with that. We take half ownership of the Nautolan Star, each with a 40,000 credit share. One of us buys the other out and takes full ownership. Deal?"

Nam looked out at the hyperspace lines until they stopped. An orange planet loomed in full view of the cockpit. "That's the best deal I'm going to get. Agreed."
 
Last edited:


Found my book, which is the "Second Edition" from 1993 (blue hardcover with a picture of Darth Vader in the center). It is probably the one before the "Revised Second Edition" (black with Millennium Falcon), but should be close enough. :)

Bye
Thanee
 

That's great, Insight! Well done.

Sounds good to me, Thanee. I'm less worried about the game playing perfectly, and more worried about telling a good Star Wars story. We'll work around the rest of it however we have to.

Do you guys want to shoot for a start sometime next week?
 

Serrah, Bounty Hunter

Species: Mandalorian Human
Sex: female
Age: 27
Height: 5' 6"
Weight: 130 lbs.
Physical Description: red hair, worn shoulder-long; green eyes; attractive features; slender and athletic build

swtor-bounty-hunter-195941-530-298.jpg


Personality: Serrah is certainly not the most pure-hearted being in the galaxy, otherwise she would have chosen a different career. However, unlike many others in her profession, who put the credits above everything else, she still has some standards she abides by. She would never willingly harm an innocent, though when they pick up a weapon to oppose her, they have chosen their own fate. And that fate, when going up against someone as highly trained as this mandalorian, is often quite determined. Also, children are a complete no-go. While this has made her popular with some clients, the usual crowd that hires a bounty hunter looks for less scrupulous beings. Because of this, she has been driven slowly towards the Rebellion, and having done a few contracts for them, Serrah found herself more and more in tune with their ideals.

DEXTERITY 4D
-- Blaster (Repeating Blaster) 5D (6D)
-- Dodge (vs Energy Weapons) 5D (6D)

STRENGTH 3D+2
-- Brawling 4D

PERCEPTION 3D
-- Search 4D
-- Sneak 4D

KNOWLEDGE 2D+1

MECHANICAL 2D

TECHNICAL 3D
-- Armor Repair 3D+2
-- Blaster Repair 4D
-- First Aid (Human) 3D (4D)

Equipment: Jet pack (bursts lasts one move and flies 100 meters horizontally or 30 meters vertically; has 10 bursts), protective vest (+2 to torso front and back to Strength to resist damage), heavy blaster pistol, light repeating blaster, hold-out blaster, knife, two medpacs, breath mask, comlink, datapad, glowrod, macrobinoculars, 715 credits

Move: 10
Force Sensitive: no
Force Points: 1
Dark Side Points: 0
Character Points: 5

□ Wounded
□ Incapacitated
□ Mortally Wounded

(□ / ■)
 
Last edited:

Remove ads

Top