Nazhkandrias
First Post
Ah! I forgot to ask this question - any reccommendations for feats? I know I'm going to take Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon Fighting, but there are a few feats that I'm unsure of.
For example, Two-Weapon Defense seems like a pretty sweet deal for an Assassin, giving a shield bonus without having to take a feat or use a shield without proficiency or incur Arcane Spell Failure, but I'm not sure a +1 shield bonus is worth a feat. And does the +1 to shield AC that Two-Weapon Defense provides stack with the +2 and +3 bonuses that Improved Two-Weapon Defense and Greater Two-Weapon Defense give, or do they just improve the bonus to +3 overall? Finally, for Two-Weapon Fighting feats, Dual Strike.
Dual Strike (Complete Adventurer pg. 108)
Prerequisites - Two-Weapon Fighting, Improved Two-Weapon Fighting
As a Standard Action, you can make a melee attack with your primary and off-hand weapon. Both attacks use the same attack roll and the worse of the two weapon’s attack modifier. If you are using a one-handed or light weapon in your off-hand, you take a –4 penalty; otherwise the penalty is –10. Each weapon deals its damage normally and reduction/resistance is applied separately. Precision damage (such as sneak attack) is only applied once. A critical hit only deals critical damage from the primary.
It seems like a good way to hit with both weapons without using a Full-Round Action, giving time for a move action (allowing for a more mobile Assassin). But the description is a little confusing. Assuming I'm using a rapier and a short sword with Two-Weapon Fighting, thus giving a -2 on attack rolls with both; does that mean that I make a standard attack, with a -2 on the attack roll for both weapons (one attack roll), and then a further -4 penalty, for a total of -6? Or does it mean that I only take a -4 overall?
For example, Two-Weapon Defense seems like a pretty sweet deal for an Assassin, giving a shield bonus without having to take a feat or use a shield without proficiency or incur Arcane Spell Failure, but I'm not sure a +1 shield bonus is worth a feat. And does the +1 to shield AC that Two-Weapon Defense provides stack with the +2 and +3 bonuses that Improved Two-Weapon Defense and Greater Two-Weapon Defense give, or do they just improve the bonus to +3 overall? Finally, for Two-Weapon Fighting feats, Dual Strike.
Dual Strike (Complete Adventurer pg. 108)
Prerequisites - Two-Weapon Fighting, Improved Two-Weapon Fighting
As a Standard Action, you can make a melee attack with your primary and off-hand weapon. Both attacks use the same attack roll and the worse of the two weapon’s attack modifier. If you are using a one-handed or light weapon in your off-hand, you take a –4 penalty; otherwise the penalty is –10. Each weapon deals its damage normally and reduction/resistance is applied separately. Precision damage (such as sneak attack) is only applied once. A critical hit only deals critical damage from the primary.
It seems like a good way to hit with both weapons without using a Full-Round Action, giving time for a move action (allowing for a more mobile Assassin). But the description is a little confusing. Assuming I'm using a rapier and a short sword with Two-Weapon Fighting, thus giving a -2 on attack rolls with both; does that mean that I make a standard attack, with a -2 on the attack roll for both weapons (one attack roll), and then a further -4 penalty, for a total of -6? Or does it mean that I only take a -4 overall?