• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[GI] A Game of Improvising IC Introduction

"My.... horse... is outside the town. Just let me pick up a bit of food and be off.

(Serith buys a month of dry rations... his mount goes through them quickly... and then heads off out of town. As he leaves the area of the tavern/store, the rest notice a conspiracy of raven has taken flight and seems to follow him).
 

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The travellers.

Just got here, and we are already leaving He doesnt bother buying any food. He seems self-contained, able to support himself. Or maybe he is mad, or broke, or derives nutrition through photosynthesis. Either way, he shoulders his messenger-bag and starts off with the others.

The merchant soon returns with the brown mount, a white star on its forehead. He nods, as he is ready.

The mismatched Menagerie head down the thorough-faire, the smell of men and women and merchant sweating as one whole assaults nostrils as they pass by the market-square to pick up necessary supplies. They pass through the yelling, grabbing, filching, gossiping, and generally undulating mass of flesh with some ease, getting what food they need at a reasonable price. Faileas buys a flask of drink and a pipe with a can of tobacco, his ideas of preperation are a mite flawed, you think.

Once through there, the main gate in just a little down the north road, a few turns sees them there. The guards are there to check incoming freight and direct merchants and men alike to their destination. They tip their wide brimmed metal helm as the men leave, to busy to pay any real attention. A breeze outside is turned into a gale by the gates wind-tunnel of a opening. Clothes are fluttered, and hair is whipped around, Faileas misses the smell of sea in the air, but enjoys the freedom it represents. But moving through the force takes little effort, but a bad way to start a journey, with even the winds holding the travellers back.

We are outside, now. The conspiracy flying overhead, like a druid's tiny escort/cloud.
 



Once outside town, Serith whistles, and a few moments later a large wolf appears and runs towards the group. The horse-sized she-wolf comes to a halt in front of the druid, who scratches her under the chin.

"Good girl."

Serith mounts Smoke (and for the love of the gods, no jokes about mounting a wolf or I'm attacking the party), and looks at his stunned companions, and a few skittish horses.

"OK, lets go."
 

Surprised, the traveler takes a moment, then attempts to mimic the whistle. He tries a few times to get it right, and when no wolf comes to him he hurries to catch up, clearly a little embarrassed.

You must need to pay a man beforehand...
 

Hmm

"Well well, i figured something not kept in a stable, but this was quite a surprise! Is it tame? well, tame enough to know friend from foe?"

He chuckles at the attempted whistle's, and waited for his friend to come also. He nods and begins to jog down the hill outside the city with the mounts.

(Ok, im not going to 'DM' all of it over there, lol. I guess i -could- but i dont want to.)
 


OOC: I meant to keep the game moving, but my connection went out. I'll keep the game moving through Garth, I'll now post an expample of how you can begin an encounter. Once the encounter is begun, I'll jump into my position as DM again and will do all the rolling for combat, or the roleplaying of NPC's

IC: Garth Tries to act as if he sees this kind of thing all the time, but silently he asks himself what he has gotten himself too. He orders hid horse to ride down the hill and along the road. They'll have to go through the dark forest. A place he knows all too well. He doesn't really like going through their, but they have no choice.

As they ride into the forest, the road slowly becomes nothing more than a trail, surrounded by dense bushes and trees.

Suddenly a man jumps out of the bushes a crossbow pointed at you.

"Ah, adventurours, I'm sure you know the drill, you're money or your life... And don't think that just because you're ridign a giant wolf means you can kill me in an instant, I'm skilled with crossbow and Rapier" He pats his rapier, hanging at his side. "And don't think I'm alone. I've got a whole bunch of friends with me."

OOC: You can now post whatr you guys wnat to do, remeber that combat takes a long time and roleplaying can be just as satisfactory.
 

The traveler makes no clear response: He simply unties his Valketta slowly -- trying not to provoke -- and holds it to his side at ready.

(Full defense, if it's possible, until the stranger makes an attack. +6 dodge for ranks in Tumble. Also, one hand is free, so Deflect Arrows if necessary.)
 
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Into the Woods

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