I think Hype is saying the a creature in a grapple can uses BAB based iterative attacks and then follow up with it’s natural attack at -5 {plus the in grapple modifiers of -4]. An example ; the minotaur’s Full attack: Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2) in a grapple it would be Full attack: Grapple option +14 / +9 (Damage unarmed strike if applicable) and gore +0 melee (1d8+2).
Well this thread got me wanting to make some advanced Crocs. I guess I'll start of with a slightly larger specimine. Just large enough to have that BAB based iterative attacks at the issue here.
Old Fat Fangs [sblock=Old Fat Fangs CR5 Giant Crocodile] GIANT CROCODILE Huge Animal
Hit Dice: 10d8+50 (90 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +7/+23
Attack: Bite +13 melee (3d8+12) or tail slap +13 melee (1d12+12)
Full Attack: Bite +13 melee (3d8+12) or tail slap +13 melee (1d12+12)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 12, Con 20, Int 1, Wis 12, Cha 2
Skills: Hide +4*, Listen +5, Spot +5, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide), Improved natural attack (bite)
Environment: Warm marshes
Organization: Solitary or colony (6–11)
Challenge Rating: 5
Advancement: 11–14 HD (Huge)
This meaty individual has eaten well over it’s many years. It sports an overdeveloped set of fangs that can cut an ogre in twain.
Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.
Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks[/sblock]