I am considering the following changes to Fighters and would like to get some feedback:
Hit Die: D12
Extra Attack: 4th, 9th, 15th
Indomitable: Goes from a re-roll to an auto-success.
Champions: 5th level: Free Savage Attacker feat.
Champions: Remarkable Athelete: Add your entire proficiency to Str, Dex, and Con checks that do not already include it. Increase your vertical and horizontal jump by 1X Str Mod for standing and 2x STR Mod for running jumps.
Eldritch Knight: Choose any two schools.
Battle Master: At 7th level, you can expend an additional Superiority Die on a maneuver.
That's precisely the point people are making here. These changes only really help the Fighter in combat, where they are already superb. They don't help out where the fighter actually needs the help: in the other two pillars.Wow, I'm surprised to see so much love for the fighter. D&D is supposed to be about three pillars, and it seems like the fighter is the one class that has absolutely nothing special for two of the three pillars. If you don't get into a lot of combats, what makes a fighter able to compete with other classes?
That's precisely the point people are making here. These changes only really help the Fighter in combat, where they are already superb. They don't help out where the fighter actually needs the help: in the other two pillars.
(Apart from the Remarkable Athlete change, but as was pointed out earlier, that is rather badly designed: negating a Champion's skill choices rather than enhancing them.)
Wow, I'm surprised to see so much love for the fighter. D&D is supposed to be about three pillars, and it seems like the fighter is the one class that has absolutely nothing special for two of the three pillars. If you don't get into a lot of combats, what makes a fighter able to compete with other classes?
I am pretty sure fighter is very close to Best Class already, why would you buff them?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.