Satyrn
First Post
The Champion changes are cool.
I wouldn't bother with changing the extra attack thing - it just feels like a cluttering up of rules for a minor change that only makes a difference for an occassional level. I mean, it's fine, if you keep it but it doesn't add any feeling of oomph to me to bother with.
I don't like the battlemaster change. It provides for a bigger damage spike and that feels more like a roguish thing. And besides, the fun of the superiority dice is spreading them out over multiple attacks. But then, this change isn't really a damage increase, not even a dpr incraese - since that second die could be used on the next attack that round - except for using them on a critical hit, so you aren't really unbalancing anything here.
I've got no comment on the eldritch knight thing, beyond saying "expect your players to ask for the same thing for the arcane trickster."
I wouldn't bother with changing the extra attack thing - it just feels like a cluttering up of rules for a minor change that only makes a difference for an occassional level. I mean, it's fine, if you keep it but it doesn't add any feeling of oomph to me to bother with.
I don't like the battlemaster change. It provides for a bigger damage spike and that feels more like a roguish thing. And besides, the fun of the superiority dice is spreading them out over multiple attacks. But then, this change isn't really a damage increase, not even a dpr incraese - since that second die could be used on the next attack that round - except for using them on a critical hit, so you aren't really unbalancing anything here.
I've got no comment on the eldritch knight thing, beyond saying "expect your players to ask for the same thing for the arcane trickster."