GM found! 0-level funnel pending!

GlassEye said:
. . . I don't really see any great need to read the old posts unless you just want to do so and certainly no need to read old OOC posts. This is the ideal time to bring in characters . . . .
Right, then. I'll drum up three 1st-level characters using the link you provided. More in a bit.
 

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I've created three: Lizt (human female Thief / Ropemaker), Alois (human male warrior / Cobbler), and Gratien (male Elf / Forester). Of these, Lizt has by far the best stats. What's my next move? Shall I post these three in a RG somewhere? Shall I jump in on the IC, or do you want to plug in these new PCs before I start posting?
 

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Feel free to begin posting right away. I see you've already posted your characters in the RG. Thanks. You can fit your characters into the story however you wish. However, the default DCC setting assumes the average person hasn't traveled and doesn't know much beyond his own village/town. I've some suggestions/additional knowledge below for your characters that presumes they are local/near local.

Also, do you have the DCC rules? If not, I can probably provide the basics of your classes so that you know what your PCs can do.

[sblock=Rumors]Lizt: The hound that terrorizes Hirot slaughtering its citizens and keeping all cowering in fear can only be killed after it has been bound. No citizen of Hirot has been brave or desperate enough yet to try this and they probably wouldn't survive the attempt.

Alois: Alois is most likely a craftsman who was pressed into service as a guard when the depredations of the demon-hound thinned out the ranks of Hirot's guard. He has heard that if the hound bites you it will turn you into a wolf.

Gratien: Gratien is most likely from an elven settlement north of Hirot. Between his home settlement and the village is a serpent mound, the burial site of an ancient and savage warlord named Ulfheonar who was also known as wolfslayer. The locals believe that the elves live at the mound and despite any attempts to persuade them differently they still believe this.[/sblock]
 




CB,
There are a couple of things about your characters we should work out. First, elves have a supernatural patron. It isn't entirely clear in the book but I believe they start with one. The natural choice would be the King of Elfland but there are a couple of others in the book and several online that are available. If you have any ideas/preferences in this, let me know. I'm sure we can work something out.

Second, spell casters all learn magic spellls differently. This manifests in the game as mercurial magic, strange effects that layer on top of the spell each time it is cast (the same effect each time the spell is cast, not a different one). I'll roll these for you and let you know what they are as soon as I can. In the meantime, if you're interested, you can take a look at Scott and/or Deuce's character sheets to see the sorts of effects I'm talking about.
 

The King of Elfland would be fine. I Googled "King of Elfland" but didn't see specifics other than references to sourcebooks for retail sale. If you think King of Elfland would work, that's good enough for me. Feel free to assign the King as Gratien's patron.

Re: patron, the two things that caught my eye in the DCC material you shared with me were: 1) the entry for a water deity in the Cleric section (Pelagia, Goddess of the Sea); and 2) the reference to an "elemental" patron in the Mercurial Magic material. I was given to understand that one need not have an actual deity as a patron, but a water deity would make a nice throw-back to Tolkien. An elemental patron could be fun, too.

Re: mercurial magic, the spell effects sound fun. I'm looking forward to seeing what you roll for Gratien.
 

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