Ok a simple fix to alignment that I am pretty sure has been done before.
No alignments.
Still have auras of good and evil like the paladin abilites and clerics of good gods. Outsiders and undead both have auras that match old alignment.
Detect evil only reveals clerics who can command undead, outsiders, and undead.
Detect good only reveals cleric who can turn undead and outsiders who are good.
Smite evil works the same, same with holy and unholly weapons ect just the number of creatures they work on is smaller.
No Law Chaos axis, just for lawful required classes like monk and paladin make up codes of conduct they have to follow.
Makes the world a much greyer place as far as things go.
No alignments.
Still have auras of good and evil like the paladin abilites and clerics of good gods. Outsiders and undead both have auras that match old alignment.
Detect evil only reveals clerics who can command undead, outsiders, and undead.
Detect good only reveals cleric who can turn undead and outsiders who are good.
Smite evil works the same, same with holy and unholly weapons ect just the number of creatures they work on is smaller.
No Law Chaos axis, just for lawful required classes like monk and paladin make up codes of conduct they have to follow.
Makes the world a much greyer place as far as things go.