Ive come up with an idea for an encounter. I think it would be interesting for the players and has a mass off tacttical options for them.
It also should look cool.
I would like peoples opinion on the encounter, technical suggestions and if possible DMs to test it out.
This enconter is based around an effect called Charge-Surge
Charge-Surge has a direction and an amount.
Room random shape, quite large all walls spiked
enemys
1 controller magey
9+ spirit thing minions
the controller has three powers
1)push & melee
2)ranged attack+slow e of turn
3)ranged mark
the spirits will circle the mage until the mage activates a mark.
a spirit will move towards the marked player accordingly.
Move
a spirits can move a maximum distance, according to its mark.
distance from mark:move
15:1
10:2
5:3
A spirit can attemt to move through an enemy square.
Effect:IF the Charge-Surge is 0 the Charge-Surge direction changes to the direction the spirit moved for the first square of its move.
IF it moved more than 1 squares in the direction of the Charge-Surge then gain 1 Charge-Surge point, else lose 1 Charge-Surge point.
Immidiate interrupt.
IF during any move it would move into an enemy square it attacks that enemy.
Vs reflex.
Hit:deal 1D damage you may shift THROUGH the enemy square the rest of your move.
Miss:Move away from the enemy the rest of your move.
Effect
ush the target 1.
Standard
Vs reflex
Hit Deal 1D and knock prone.
at the end of its turn the spirit must shift Charge-Surge direction and squares as a free action.
if a spirit shifts into a wall it take 1D8 damage.
spirits have really high defense. all +5
------------------------
basicly, the mage sits in the middle.
the spirit moves to the players as if they had a gravity, they gain a momentum that send them spinning of in irreguler pattens.
if the players go to the mage. the spirits will keeps slamming into them.
if they discover that spirits will slam themselves into walls the have to take time getting hit at range and slammed into the walls themselves.
they cant out run the spirits as Charge-Surge has no maximum charge.
side stepping should work well, but they will need to need to drop thier turn for that.
moving perpendiculer to the spirits means they can avoid them but cant stand next to the mage.
ranged attacks are blighted by the cover that other spirirts offer and the mages high will.
-----------------------
I want you guys to look it over, what do you think, how much would the spirits be worth?
It also should look cool.
I would like peoples opinion on the encounter, technical suggestions and if possible DMs to test it out.
This enconter is based around an effect called Charge-Surge
Charge-Surge has a direction and an amount.
Room random shape, quite large all walls spiked
enemys
1 controller magey
9+ spirit thing minions
the controller has three powers
1)push & melee
2)ranged attack+slow e of turn
3)ranged mark
the spirits will circle the mage until the mage activates a mark.
a spirit will move towards the marked player accordingly.
Move
a spirits can move a maximum distance, according to its mark.
distance from mark:move
15:1
10:2
5:3
A spirit can attemt to move through an enemy square.
Effect:IF the Charge-Surge is 0 the Charge-Surge direction changes to the direction the spirit moved for the first square of its move.
IF it moved more than 1 squares in the direction of the Charge-Surge then gain 1 Charge-Surge point, else lose 1 Charge-Surge point.
Immidiate interrupt.
IF during any move it would move into an enemy square it attacks that enemy.
Vs reflex.
Hit:deal 1D damage you may shift THROUGH the enemy square the rest of your move.
Miss:Move away from the enemy the rest of your move.
Effect

Standard
Vs reflex
Hit Deal 1D and knock prone.
at the end of its turn the spirit must shift Charge-Surge direction and squares as a free action.
if a spirit shifts into a wall it take 1D8 damage.
spirits have really high defense. all +5
------------------------
basicly, the mage sits in the middle.
the spirit moves to the players as if they had a gravity, they gain a momentum that send them spinning of in irreguler pattens.
if the players go to the mage. the spirits will keeps slamming into them.
if they discover that spirits will slam themselves into walls the have to take time getting hit at range and slammed into the walls themselves.
they cant out run the spirits as Charge-Surge has no maximum charge.
side stepping should work well, but they will need to need to drop thier turn for that.
moving perpendiculer to the spirits means they can avoid them but cant stand next to the mage.
ranged attacks are blighted by the cover that other spirirts offer and the mages high will.
-----------------------
I want you guys to look it over, what do you think, how much would the spirits be worth?
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