3.5 GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

Tellerian Hawke

Defender of Oerth
Nimbar moves up 30 ft., and casts Magic Missile at the still-standing Kobold.

Nimbar growls, "Oh, you need more of 'em, do yah? Here ya go, you little cretin!"

GM:
Damage: 2,2 (4 pts. total.)
Kobold #1 is severely injured! (14 pts.)... but still standing!


Like Sphynx before him, Nimbar releases 2 glowing shards of light, which strike the Kobold, causing him, again, an immense amount of pain. And again, despite the ferocity of the attack, the missiles are not enough to put the creature down! The whole party looks on in awe; this is the toughest Kobold anyone has ever seen!

Hawke takes a one-square (5 ft.) adjustment in the diagonal upper-right ("northeast") direction, and lets the Kobold have it!

GM:
Hawke is still raging. (This is round 2 of 6 total rage rounds.)
WF Attacks: Primary (normal), Off-Hand (normal), Primary (WF) = 3 attacks.
All attacks are at +8. Attack rolls: (12,17,23) = Miss, Miss, Hit
Damage: (1d8+7) = 8 pts.
Kobold #1 is Disabled!! (22 pts. total.)


A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions). He moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the game master deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, he is now in negative hit points and dying.

The Kobold is an amazing fighter! He dodges Hawke's first swing completely, and parries the second with his spear! But Hawke's blinding speed, fed by his battle rage, enables him to finally get past the creature's defenses, and land a blow squarely on top of his head! There is a sickening crunch as the blow lands, cracking the Kobold's skull! HOWEVER, the Kobold does not fall!! He merely stands there, with a glazed look in his eyes, and he no longer seems sure of his footing, as evidenced by his wobbling and shaking. At this point, anyone could knock the Kobold over with a feather, so-to-speak.

Hawke is amazed! "Thor's teeth! This little worm has some stamina!"

CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Disabled. (22 pts.)
Kobold # 2 is asleep.
Ordred is significantly injured. (9 pts.)

ORDRED! It's your turn again! What do you do?
 

narayan

Explorer
Grimacing at the strike from the spear Ordred is shocked by the amount of damage the oversized lizard seemed to endure before it is finally staggered.

Hearing the kobold's epithets and cries for help, Quixt barks in dwarvish to Ordred, "Fall back, comrade! More of them are coming from in front of you!"
-Speaking Dwarven- "Aye I heard the same!" He acknowledges having no trouble understanding Draconic.

~Retreat may be the wisest course of action here. This foul breed are a lot tougher than the usual. However I'd really like to see a bit more of what they are capable of, if only to form a better plan after we retreat.~

-Speaking Dwarven-"For the moment we should fight on!"

~It'll take more than one lucky strike with the spear to get me on my heels!~
He decided with a determined clench of his jaw as he raised his morningstar once again.

(Attack on Kobold #2 w/ Morningstar: = 11)
 

Tellerian Hawke

Defender of Oerth
GM:
Helpless AC: 11
Attack Roll: (11) (which already hits) + 4 (prone) = (15) = Hits.
But since you didn't need to move, you can take a full round action and perform a Coup De Grace. (Automatic hit, automatic crit.)
Damage: 2d8+6 (Morningstar Crit)+1d6 (Sneak Attack) = 13 pts. damage.
Saving Throw: Fortitude, 10+ Damage Dealt = Fort DC 23.
Saving Throw: (19) = Failed.
Kobold #2 is dead.


Ordred brings the morningstar down on the sleeping Kobold's head; in a manner similar to, but much more effective than, Hawke's last attack; it is not a crunch; this hit sounds more like a "splotch." The morningstar breaks the Kobold's head open like a ripe melon, spraying blood across the floor like a burst tomato.

A wry, grim, grin borne of satisfaction spreads across Ordred's face.

SPHYNX: It's your turn! What do you do?
 

MacConnell

Creator of The Untamed Wilds
Having full faith in the abilities of his comrades surrounding the remaining kobold, Sphynx delays any necessary attack action and instead moves as far as he can toward the sound of the banging on a door.
 
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Tellerian Hawke

Defender of Oerth
Sphynx manages to get next to Hawke by taking a double move; he now has a front-row seat to all of the action.

Suddenly, the doors that Kobold #3 were banging on burst open, and Sphynx can now surmise what has transpired; these bigger Kobolds are the Chieftain's elite guard. The doors that were being banged upon were the doors to the Kobold Chieftain's throne room itself!

Kobold #1, knowing that his days are numbered, takes a 5 ft. (1 square) adjustment backwards, dropping his spear, and falling to his knees in surrender!

Kobold #3 says, in Draconic: "Greeka! Kill the giant! Sic 'em, girl! Sic 'em!" as he points, indicating Hawke!

GM: It has come to my attention that EVERYONE in the party speaks Draconic. Therefore there is no further need for spoiler boxes.


A Dire Wolf of enormous size bounds into the room, stopping in front of Hawke, having used her entire turn (a double move) to get there!

GM: Dire Wolf move rate: 50'; distance to Hawke = 55 ft. Wolf could not charge because her movement was NOT in a straight line.


More Kobolds move into view, taking up defensive positions. Kobolds #3,#4, and #6 draw their bows and fire at "the giant" (Hawke)!

Kobold #5 draws his bow and takes a pot shot at Sphynx!

Kobold #5 (in Draconic): "I'll take out the runty albino! His skin will make an excellent leather apron!"

GM:
Kobold Attacks vs. Hawke: (12,7,13) = Miss, Miss, Miss.
Kobold Attacks vs. Sphynx: (14) = Miss.


Arrows whiz by both Hawke and Sphynx, but none of them strike true! Apparently, these elite Kobolds have focused their training more upon endurance than on accuracy... Or perhaps it was merely a streak of bad luck...? In any event, what could have been a withering hail of death, results in nothing more than 4 shattered arrows.

CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Disabled. (22 pts.) - Surrendered.
Kobold # 2 is Dead.
Ordred is significantly injured. (9 pts.)
Kobold Barricade 001d.jpg

QUIXT: It's your turn! What do you do?
 

Aust Thale

Explorer
Quixt:
Seeing the developing melee in the shadows in front of him, he surmises quickly that his best course of action is to allow the others to press the attack. Closing twenty five feet immediately behind Ordred, he reaches into a side pocket of his haversack, drawing out a tanglefoot bag. Ten (10) feet in front of the Dire Wolf, he throws the tanglefoot bag at the wolf.

Rolz Roll = 11; please add modifiers as appropriate. If it misses, at the angle it is, it will hit behind the Dire Wolf in the corridor.
 

Tellerian Hawke

Defender of Oerth
GM:
AC 11 is the wolf's touch AC, so your base roll hits.

Wolf makes Reflex Save DC 15 to avoid being stuck: (1): CRITICAL FAILURE.
Wolf is ENTANGLED. Duration is maxed due to critical failure.
Duration: 8 rounds.
Wolf has -2 to all attack rolls.
Wolf's Dex is decreased by 4 pts. (Down to 11); Wolf's new AC is 2 pts. lower.
Wolf Entangled AC Breakdown: Normal = 14 AC, Touch 11, Flat-Footed 12.
Entangled AC Numbers: AC 12, Touch AC 9, Flat-Footed 10.
The wolf cannot move from his square; despite this, he is NOT helpless.
CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Disabled. (22 pts.) - Surrendered.
Kobold # 2 is Dead.
Ordred is significantly injured. (9 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining)

Quixt, your Tanglefoot Bag strikes true, hitting the Dire Wolf at exactly the "sweet spot," causing it to become hopelessly entangled in the goo. The Wolf is unable to break free, having been unfortunate enough to be in the exact middle of the bag's effect, where its entanglement properties are at their strongest.

Nimbar and Hawke (along with an updated Battle Map) are coming next! Stay tuned!
 
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Tellerian Hawke

Defender of Oerth
Nimbar moves forward 25 feet, casting Mage Armor as he does so; he is running low on spells, and knows that personal melee combat is a strong possibility in the coming moments of this fight.

GM: Nimbar's Temporary AC: 18


Hawke takes a one-square (5 ft.) adjustment, his reasons being twofold; doing so will allow Ordred to flank the wolf, in the event he is unable to completely take it out. Secondly, it places him in front of Sphynx, allowing him to protect his friend.

GM: Hawke is raging (3 out of 6 rounds.)


GM:
WF Attacks: Primary (normal), Off-Hand (normal), Primary (WF) = 3 attacks.
All attacks are at +8. Attack rolls: (26,15,28) = Hit, Hit, Possible Crit; Confirmed.
Damage: 10,6,31 = 47 pts. total.
Dire Wolf is unconscious / bleeding out.


Hawke grits his teeth and lays into the wolf with a fierceness that few have ever seen, and still fewer would be capable of matching. Hawke yells, "Die, foul child of the despised Fenris!"

Being unable to properly move, the wolf cannot avoid the big Half-Elf's blows; the first blow, with the big hammer, catches the wolf in the ribs; the follow-up blow, with the smaller hammer, clocks the wolf in the snout, causing its eyes to water. The wolf doesn't even see the final blow, with the big hammer once more, as it smashes down on top of the wolf's head. As with the Kobold before, there is familiar, gruesome crunch as the wolf's skull cracks under the force of the hammer strike. The animal drops to the floor like a rag doll, totally limp, and now completely mired in the Tanglefoot goo. Trickles of blood flow from the wolf's ears. The animal is not long for this world.

All of the Kobolds who see this happen begin to wail in sorrow! They were obviously very fond of their Greeka, but alas, she has sicced her last foe on the field of battle.

9FD501DB-804F-4C17-B221-00C95825F027.jpeg
CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Disabled. (22 pts.) - Surrendered.
Kobold # 2 is Dead.
Ordred is significantly injured. (9 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining);
Dire Wolf is dying. [-2]

ORDRED: It's your turn! What do you do?
 

narayan

Explorer
Ordred reaches into a belt pouch (Move Action) and retrieves a flask of Alchemists Fire. He throws the flask at Kobold's 3 & 4 standing before the doorway. (Ranged Attack Action)

(Ranged Attack Alchemists Fire:
=16) (Damage: =3)
 

Tellerian Hawke

Defender of Oerth
Ordred flings the flask of Alchemist's Fire at Kobold #3, hoping to burn him and his adjacent comrade-in-arms. But a funny thing happens... the flask misses the Kobold by a whisker, striking the doorframe, and spinning sideways into the room, directly striking the Kobold Chieftain! The Chieftain yelps in surprise as his clothes and skin burst into flame! The nearby Kobolds are also hit by liquid fire, as it splashes outwards.

GM:
Kobold #3 Touch AC: 13. Range = 30 ft. Increments = 10 ft.
1st 10 feet: No penalty.
2nd 10 feet: -2.
3rd 10 feet: -4.
Ranged Touch Attack: 16 - 4 = 12. This misses the Kobold's touch AC of 13.
Roll for misdirection (hits doorframe) = (3) = directly east.
Three range increments = "bounces" 3 squares.
Flask lands in Kobold Chieftain's square!
Misdirection Attack Roll = (22) - 4 = 18. This hits the Chieftain's touch AC of 13.
Kobold Chieftain takes 3 pts. of Fire Damage.
Kobold #5 takes 1 pt. of Fire (Splash) Damage.
Kobold #6 takes 1 pt. of Fire (Splash) Damage.


33B61861-FD37-46C9-B795-575FF1A74919.jpeg

The doorframe is circled in black. The flask hits it, and bounces directly onto the Kobold Chieftain.
CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Disabled. (22 pts.) - Surrendered.
Kobold # 2 is Dead.
Ordred is significantly injured. (9 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining)
Dire Wolf is dying. [-2]
Kobold #5 is slightly injured. (1 pt.)
Kobold #6 is slightly injured. (1 pt.)
Kobold Chief is slightly injured. (3 pts.)

SPHYNX: It's your turn! What do you do?
 

MacConnell

Creator of The Untamed Wilds
Dissatisfied with his current limited power and options, Sphynx resolves himself to repetitive action, knowing he can but improve in the future or die trying. Leaning to his left momentarily, to make doubly sure of the oddity of a bounced alchemist's flask, he curls out his left arm pointing two fingers at the kobold in the upper corner of the doorway (#3). As before, two shards of searing white light race from his outstretched hand toward his target.
OOC: Cast Magic Missile: (1d4+1) x 2 = 2, 5
 

Tellerian Hawke

Defender of Oerth
Sphynx, your missiles slam into Kobold #3, and he shrieks in pain, but does not fall; these Kobolds seem to be the toughest of their kind, specially chosen as elite guards, for their hardiness and fighting prowess. Nevertheless, your spell is still quite effective, and you doubt that one of these creatures could withstand such punishment for long.

Coming Up: The Kobolds Attacks & Movements. Stay tuned!
 

Tellerian Hawke

Defender of Oerth
Kobold #1 takes a step backward, cowering, having seen their fabled Greeka felled so easily by the giant.

Ignoring everyone else, Kobolds #3 and #4 focus their fury, charging Hawke, Screaming in Draconic: "Wolf Killer! You shall taste the sting of our Rose Gold! DIE FOR THE GLORY OF NERULL THE REAPER!!"

GM: Anyone with Knowledge (Religion) should make a skill check at this point, DC 10.


Kobold #5, who cannot charge (he has no straight line to Hawke) moves forward and joins his comrades in attacking the Wolf Killer, by making a normal (non-charge) melee attack.

Kobold #6, who wears a silver tiara, enters the fray as well, but is unable to reach Hawke; therefore, she takes the opportunity to kill Kobold #1, as she exclaims in Draconic: "DIE, COWARD! YOUR QUEEN COMMANDS IT!" She thrusts her spear into the Kobold's chest, killing him stone dead.

The Kobold Chieftain enters the room next; his spear is still in its harness, on his back. He is carrying a wooden staff in his right hand, and it is this item that he looks intent upon using.

GM:
Kobold #3: (15) = Miss
Kobold #4 (19) = Hit
Kobold #5 (20) = Hit
Damage: 1d6+1 (x2) = 4,7 = 11 pts. total.
Kobold Chieftain: Activation while taking continous damage: DC 12: (20) = Success
Activation of the staff is a free action.
Activation of the staff requires the sacrifice of 5 hit pts.


Three Kobolds gang up on Hawke, finding purchase with two of their attacks; Hawke takes two minor wounds, one to the left thigh, and another to his right forearm, but it is not enough to keep him down. In fact, the attacks only serve to increase his rage!

The Kobold Chieftain's eyes begin to BLEED as he taps the head of his staff to his chest! A bright, blue symbol appears on his chest, flashing outward with searing light, and terrible power! THE WHOLE PARTY winces and cries out, as an agonizing pain wracks their bodies!

GM:
Symbol of Pain: The victim suffers wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol. The area of effect is far reaching, as indicated by the yellow squares on the combat map; because the symbol is on the Chieftain's chest, the 60' radius will change as he moves around. Everyone needs to make a DC 19 Fort save to avoid the pain effect. Post results in LINE chat, please.


GM:
Nimbar = 10 (Failed)
Hawke = 28 (Saved)
Ordred = 21 (Saved)
Quixt = 13 (Failed)
Sphynx = 17 (Failed)


The Dire Wolf continues to bleed out.

CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Dead.
Kobold # 2 is Dead.
Kobold #3 is significantly injured. (7 pts.)
Ordred is significantly injured. (9 pts.)
Hawke is moderately injured. (11 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining) [Updates on Quixt's turn.]
Dire Wolf is dying. [-3]
Kobold #5 is slightly injured. (1 pt.)
Kobold #6 is slightly injured. (1 pt.)
Kobold Chief is significantly injured. (8 pts.) [Updates on Ordred's turn.]
Kobold Barricade 001f.jpg

QUIXT: It's your turn! What do you do?
 
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Aust Thale

Explorer
Quixt:
Thrown off by the pain, Quixt’s concentration is shattered. The small but thick creatures before him flicker in the shadows, magical light dancing before what is clearly the Kobold leader. The pain is magical. It might even be in his head, though the effect is real nonetheless. He musters a brief flicker of clarity and does the quickest thing he can think of at the moment, he launches an arrow awkwardly toward the chieftain which misses high again, hitting the wall, snapping the arrowhead from the shaft.
Failed Fort Save and Rolled Natural 5 on d20 for total modified hit roll of 6; almost certainly a fail.
 

Tellerian Hawke

Defender of Oerth
Nimbar attempts to cast one last protective spell, Nimbar's Improved Shield, but pain wracks his body, causing the spell to fail! With a grim look of determination on his face, he draws his rapier and advances into the dying Wolf's square, being careful not to step in the goo, prepared to do combat against Kobolds #4 and #5 on his next turn.

GM: Concentration DC: 14; Skill check (with -4 penalty) = (9): Failed.

GM: Hawke is raging (4 out of 6 rounds.)


Hawke is not impressed; his rage is such that it has made his body unassailable, and he takes that rage out on the nearest Kobold, which happens to be Kobold #3. His first swing goes wide, and the quick Kobold ducks under it; but his second and third blows strike their marks, breaking the Kobold's left arm, and crushing his entire ribcage! The Kobold sucks in a last, desperate breath, but quickly regrets it, as he spits up his own lung-blood, in a hideous fit of coughing and wheezing, as he slumps to the ground in a dead heap. As his foe falls to the wayside, Hawke takes a 1-square (5 ft.) adustment into his foe's square, so as to place himself within striking range of the Kobold Chieftain.


GM:
Hawke's attack rolls: (9,23,22) = Miss, Hit, and Hit.
Damage: 5,12 = 17 points total.
Kobold #3 has taken a total of 24 pts. of damage.
Kobold #3 goes down, and starts to bleed out. [-2]


CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Dead.
Kobold # 2 is Dead.
Kobold # 3 is dying. [-2]
Ordred is significantly injured. (9 pts.)
Hawke is moderately injured. (11 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining) [Updates on Quixt's turn.]
Dire Wolf is dying. [-3]
Kobold #5 is slightly injured. (1 pt.)
Kobold #6 is slightly injured. (1 pt.)
Kobold Chief is significantly injured. (8 pts.) [Updates on Ordred's turn.]

Kobold Barricade 001g.jpg

ORDRED: It's your turn! What do you do?

GM:
On Ordred's turn, the Alchemist Fire burns the Chieftain again, then goes out.
Kobold Chieftain takes 5 pts. of Fire Damage.
The Kobold Chieftain has taken a total of 13 pts. of damage.
The Kobold Chieftain is moderately injured.
 
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narayan

Explorer
Ordred can hardly believe the sight of the dire wolf and is relieved to see Hawke clobber it to the ground so swiftly. However, the words of the charging Kobold warriors and the sight of their chieftain quickly sobers his mood yet again. ~Nerull??? Did they say Nerull! Muammon protect us!~ Ordred prays as his mind races. Why in the nine hells were Kobolds worshiping anyone but Kurtulmak? This did not bode well...

Ordred ponders his options in a flash deciding there is nothing else to do but commit fully to battle. Lifting his bloodied morningstar yet again he moves forward into range to attack Kobolds 5&6. (Moves forward 10 ft.)

Ordred:
-Speaking Draconic- "DOWN WITH NERULL!" He roars.

(Ordred Melee Attack w/Morningstar vs. Kobold #5: = 22)
(Damage:
= 11)
 

Tellerian Hawke

Defender of Oerth
Unaffected by the symbol, Ordred's clarity of purpose guides his hand, allowing him to smash Kobold #5 with an effective attack; Kobold #5 is intent upon attacking Hawke, and is paying only peripheral attention to the approaching Dwarf. It is a costly mistake. The Kobold notices the proximity of the Dwarf a moment too late, swinging wildly as Ordred approaches, missing him. Ordred strikes with precision, landing a good blow; if the Kobold had been a man, the blow would have ripped the skin off of his face; Ordred smashes the Kobold on the left side of its face, leaving a nasty gash on the Kobold's tough, scaly skin! The Kobold cries out, with a mixture of surprise, pain, and anger, as it turns to face Ordred!

GM:
Kobold #5 Attack of Opportunity: (17) = Missed.


CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Dead.
Kobold # 2 is Dead.
Kobold # 3 is dying. [-2]
Ordred is significantly injured. (9 pts.)
Hawke is moderately injured. (11 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining) [Updates on Quixt's turn.]
Dire Wolf is dying. [-3]
Kobold #5 is moderately wounded. (12 pts.)
Kobold #6 (The Kobold Queen) is slightly injured. (1 pt.)
Kobold Chief is moderately injured. (13 pts.)

Kobold Barricade 001h.jpg

SPHYNX: It's your turn! It feels as if every muscle and nerve ending in your body is ON FIRE! You doubt the wisdom of trying to get off a spell. You suspect a thrown dart might be a better decision in this instance; What do you do?
 
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Tellerian Hawke

Defender of Oerth
GM:
Posting on behalf of Sphynx, after voice phone call discussion.


Sphynx moves up behind Hawke, and despite the pain wracking his body, manages to cast a spell, closing his wounds, and driving away the fatigue of battle.

Sphynx chuckles, and says with a grin, "You don't look well, you big oaf. Allow me to give you clarity of purpose!"

GM:
Spell DC: 14; Concentration check with -4 penalty: +4 (instead of the normal +8)
Sphynx's roll: (14) + 4 = 18 (Success.)
Points cured: 1d8+4 = 12 pts. Hawke is completely healed!


With a simple touch, Sphynx's spell restores Hawke to full vigor, giving him a spring in his step, a gleam in his eye, and a renewed sense of vitality! A worried look crosses the Kobold Chieftain's face!

GM:
THE KOBOLDS' TURN!


Kobold #6 (The Queen) moves to help her husband with the giant warrior. She moves 1 square diagonally up and right, and then one square diagonally up and left (a distance of 15 feet); she draws an attack of opportunity from Ordred as she does do, but the attack misses.

Ordred spits, "Rat farts!"

GM:
Ordred AoO = (14) Miss.


The Queen raises he bloody spear, and stabs at Hawke!

GM:
Attack Roll: (9) = Missed.


Hawke easily blocks the blow with the head of his lead hammer, grinning at the Queen as he does so.

Hawke says, in Draconic, "Relax, after I deal with your hubby, you're NEXT."

This angers Kobold #4, who attacks Hawke with a renewed sense of urgency!

GM:
Kobold #4 Attack: (9) = Missed.


Hawke grins as he side-steps the clumsy thrust; for a big guy, Hawke moves quite gracefully.

Kobold #5 keeps his attention focused on the pesky Dwarf...

GM:
Kobold #5 Attack: (12) = Missed.


Ordred winks at the Kobold as he blocks the awkward thrust with his shield. The Kobold gets a worried look on his face.

GM:
Kobold #3 continues to bleed out.
The Dire Wolf continues to bleed out.


The Kobold Chieftain winces in pain, as the Alchemist Flames begin to burn out. He attempts to activate the staff once again.

GM:
Activation of staff is a free action.
DC to activate while distracted by continuous damage: DC 12.
Kobold Chieftain: 1d20 (3) = Failed.
Kobold Chieftain does NOT pay the activation cost of 5 hit pts. since the activation failed.


Seeing that his mind is not focused enough to correctly wield the powers of the staff, the Kobold Chieftain simply grunts, and takes a couple of swipes at his enemy the old-fashioned way!

GM:
Kobold Chieftain, two attacks: (28,18) = Hit, Hit
Damage: 6,3 = 9 pts. total.


The Kobold Chieftain is a far more experienced warrior than his guards are; he manages to get past Hawke's defenses TWICE IN A ROW, smashing Hawke in the left knee, and on the right side of his face! Both blows leave Hawke with nasty-looking, purple bruises!

Kobold Chieftain, Taunting in Draconic: "Oooooh, that's gonna leave a mark!"

Kobold Barricade 001h2.jpg
CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17a
Kobold Chieftain: 17b
Dire Wolf: 17c
Quixt: 13
Nimbar: 9
Hawke: 7

Kobold #1 is Dead.
Kobold # 2 is Dead.
Kobold # 3 is dying. [-3]
Ordred is significantly injured. (9 pts.)
Hawke is significantly injured. (9 pts.)
Dire Wolf is Entangled. (8 Rounds Remaining) [Updates on Quixt's turn.]
Dire Wolf is dying. [-4]
Kobold #5 is moderately wounded. (12 pts.)
Kobold #6 (The Kobold Queen) is slightly injured. (1 pt.)
Kobold Chief is moderately injured. (13 pts.)

QUIXT: It's your turn! What do you do?
 

Aust Thale

Explorer
Quixt:
Struggling to maintain composure in the midst of the Kobold Chieftain’s curse (if that’s what it was), Quixt digs deep, whispering, “I’ll use your tongue for a potion, Lizard.” He steadies his aim for a moment and fires an arrow straight into the middle of the kobold chief’s torso. It plugs him midbreath, surprising him, but his thick hide and armor keeps the arrow’s kinetic energy in check.

Natural 20 attack roll; No Critical (7); 6 points of damage.
 

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