Tellerian Hawke
Defender of Oerth
Nimbar moves up 30 ft., and casts Magic Missile at the still-standing Kobold.
Nimbar growls, "Oh, you need more of 'em, do yah? Here ya go, you little cretin!"
Like Sphynx before him, Nimbar releases 2 glowing shards of light, which strike the Kobold, causing him, again, an immense amount of pain. And again, despite the ferocity of the attack, the missiles are not enough to put the creature down! The whole party looks on in awe; this is the toughest Kobold anyone has ever seen!
Hawke takes a one-square (5 ft.) adjustment in the diagonal upper-right ("northeast") direction, and lets the Kobold have it!
The Kobold is an amazing fighter! He dodges Hawke's first swing completely, and parries the second with his spear! But Hawke's blinding speed, fed by his battle rage, enables him to finally get past the creature's defenses, and land a blow squarely on top of his head! There is a sickening crunch as the blow lands, cracking the Kobold's skull! HOWEVER, the Kobold does not fall!! He merely stands there, with a glazed look in his eyes, and he no longer seems sure of his footing, as evidenced by his wobbling and shaking. At this point, anyone could knock the Kobold over with a feather, so-to-speak.
Hawke is amazed! "Thor's teeth! This little worm has some stamina!"
ORDRED! It's your turn again! What do you do?
Nimbar growls, "Oh, you need more of 'em, do yah? Here ya go, you little cretin!"
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Like Sphynx before him, Nimbar releases 2 glowing shards of light, which strike the Kobold, causing him, again, an immense amount of pain. And again, despite the ferocity of the attack, the missiles are not enough to put the creature down! The whole party looks on in awe; this is the toughest Kobold anyone has ever seen!
Hawke takes a one-square (5 ft.) adjustment in the diagonal upper-right ("northeast") direction, and lets the Kobold have it!
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A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions). He moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the game master deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, he is now in negative hit points and dying.
The Kobold is an amazing fighter! He dodges Hawke's first swing completely, and parries the second with his spear! But Hawke's blinding speed, fed by his battle rage, enables him to finally get past the creature's defenses, and land a blow squarely on top of his head! There is a sickening crunch as the blow lands, cracking the Kobold's skull! HOWEVER, the Kobold does not fall!! He merely stands there, with a glazed look in his eyes, and he no longer seems sure of his footing, as evidenced by his wobbling and shaking. At this point, anyone could knock the Kobold over with a feather, so-to-speak.
Hawke is amazed! "Thor's teeth! This little worm has some stamina!"
CURRENT INITIATIVE COUNT:
Ordred: 21
Sphynx: 18
Kobolds: 17
Quixt: 13
Nimbar: 9
Hawke: 7
Kobold #1 is Disabled. (22 pts.)
Kobold # 2 is asleep.
Ordred is significantly injured. (9 pts.)
Ordred: 21
Sphynx: 18
Kobolds: 17
Quixt: 13
Nimbar: 9
Hawke: 7
Kobold #1 is Disabled. (22 pts.)
Kobold # 2 is asleep.
Ordred is significantly injured. (9 pts.)
ORDRED! It's your turn again! What do you do?