Tellerian Hawke
Defender of Oerth
You reach the caves area without having any encounters. As before, it is a matter of about 9 hours travel by horse. You tether the horses about a thirty minute walk from the ravine's mouth, and go the rest of the way on foot. Having left at dawn (about 5:30 am), it is now 2:30 pm. The hottest part of the day is ending, but the sun is still high and bright in the sky. Sunlight filters through the trees of the ravine forest. Everything is quiet; not so quiet that the birds and other small animals are silent, but the kind of quiet that permeates a forest where no human (or humanoid) activity has occurred in quite some time. The party makes it to the copse of trees just above entrance #4, which, as everyone remembers quite well, is the entrance to the Goblin lair, which is now overrun with Green Slime. Everyone also remembers that entrance 5 is the entrance to the Ogre Cave, and Entrance 1 is the entrance to the Kobold Lair. Given that most humanoids are nocturnal, their absence is not unusual, but you know for sure that at least a few Wendol tribesmen should be out and about; however, this is NOT the case. There is no activity here.
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Hawke says, in a whisper, "Something's off; I have a bad feeling about this."
Nimbar nods in agreement; he whispers back, "This is an ambush. They're waiting for us."
Quixt, Sphynx, go ahead and roll your skill checks; then whisper your intentions to Hawke and Nimbar.
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